For a port you need to provide sources. Here they are : http://www.valarsoft.com/index.php?stage=0§ion=14&categoryID=2&pageID=156&subcategoryID=7&action=468
I already compiled it (almost a year ago..) but it was very slow and no so playable and dind't have made a pnd of it, but if someone have idea how to improve the speed..please do and release.
from the limited time i've had to test this i'd say it doesnt run on the latest firmwarehttp://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,97Hey found a neat game, and figured I'd make a port request. It's a 3d sonic game based on the doom engine and already running on the gcw-zero.
Source: https://bitbucket.org/shin_nil/sonic-robo-blast-2-gcw-zero
was on pandora before on gwc....
That would be awesome, sadly I lack any kind of programming skills what so ever, so count me out I'm a HUGE fan of the GnG games, and I didn't even know this game existed until I ran across this video. Hopefully someone here can lend a hand and make it happen. It could also be cool addition to Compo4All.I already compiled it (almost a year ago..) but it was very slow and no so playable and dind't have made a pnd of it, but if someone have idea how to improve the speed..please do and release.
That GnG Remix looks great !!! I may give it a try soon...That would be awesome, sadly I lack any kind of programming skills what so ever, so count me out I'm a HUGE fan of the GnG games, and I didn't even know this game existed until I ran across this video. Hopefully someone here can lend a hand and make it happen. It could also be cool addition to Compo4All.I already compiled it (almost a year ago..) but it was very slow and no so playable and dind't have made a pnd of it, but if someone have idea how to improve the speed..please do and release.
Chris
Well, I just have, and it work well , at least on my gigahertz pandora. I have yet to tweak the settings (force fullscreen, double graphics, default keys) and PNDize it. Than I'll test it on a CC to check if it's playable on all Pandora. Maybe I'll release-it tomorrow or the day after...I compiled it before you released your first codeblocks PND, so maybe compiling with it...good luck
Sounding good so far ptitSeb, I'm sure you'll figure it out. Thanks for the efforts, as this looks like a cool addition to the Pandora library.Well, I just have, and it work well , at least on my gigahertz pandora. I have yet to tweak the settings (force fullscreen, double graphics, default keys) and PNDize it. Than I'll test it on a CC to check if it's playable on all Pandora. Maybe I'll release-it tomorrow or the day after...I compiled it before you released your first codeblocks PND, so maybe compiling with it...good luck
*EDIT*, hum, it works well yes, but when the screen is doubled and there is fog... It start to be sluggish. I suppose it's allegro 4 is not accelerated... That may be more difficult to make it faster than I first thought.
Looks nice indeed. Once I have finished Captain Sevilla, I'll give it a try if no one has before...Here is another nice game, that could be good on the Pandora:
http://sourceforge.net/projects/searchandrescue/
Here is another nice game, that could be good on the Pandora:
http://sourceforge.net/projects/searchandrescue/
So. I digged a bit on why I have white screen, and the menu use the glFeedbackBuffer, so that will be very difficult to emulate that , and I'm not sure on how to workaround this.With software rendering it is way too slow to be playable (0.5 FPS in game or so on my 1GHz unit). So it certainly needs hardware rendering - or else, a rewrite of the graphics module to make it less demanding (it is after all a rather simple 2D game).I'll take a look. I haven't spend much time on that one. Minimal spec is gl 1.2 card, so it should work with GL1.Shaders. Did you try it with GL2 renamed to libGL.so.1?
Wow, really? That looks tricky to emulate!glFeedbackBuffer looks like something I can emulate. I might be able to do glSelectBuffer too.
Super !!glFeedbackBuffer looks like something I can emulate. I might be able to do glSelectBuffer too.