hobbyman II
Member
- Joined
- Sep 7, 2008
- Messages
- 487
as people have said several times, if you are working on 2D games or applications then just use SDL/C++ on any OS, then when the Pandora comes out just change your compiler to make executables for ARM/OMAP, the only other thing you need to do is to make sure your application doesn`t need more than 800x600 pixels.
if you intend to code for OpenGL then just do the same, but read up on the version the Pandora uses (nanogl?), and just use those instructions or equivalents in your rendering, you don`t need a Pandora emulator or whatever, code written in C++/SDL/OpenGL should work just fine recompiled for ARM when the Pandora comes out, compiling ARM code for a computer you don`t have is futile, since you couldn`t run it.
the Pandora is just a Linux computer running on an ARM chip, code written for Linux (or even windows) should just need small tweaks (if any) in order to run on the Pandora, so install SDL and your compiler/api of choice (sensible to use one that can manage ARM code like code::blocks or codewarrior) then use that to write your code.
short answer : install code::blocks and SDL, write your code with that, making sure you don`t go above 800x600 screen size in the compiled application, when you get a Pandora, recompile the same code for ARM/SDL.
if you intend to code for OpenGL then just do the same, but read up on the version the Pandora uses (nanogl?), and just use those instructions or equivalents in your rendering, you don`t need a Pandora emulator or whatever, code written in C++/SDL/OpenGL should work just fine recompiled for ARM when the Pandora comes out, compiling ARM code for a computer you don`t have is futile, since you couldn`t run it.
the Pandora is just a Linux computer running on an ARM chip, code written for Linux (or even windows) should just need small tweaks (if any) in order to run on the Pandora, so install SDL and your compiler/api of choice (sensible to use one that can manage ARM code like code::blocks or codewarrior) then use that to write your code.
short answer : install code::blocks and SDL, write your code with that, making sure you don`t go above 800x600 screen size in the compiled application, when you get a Pandora, recompile the same code for ARM/SDL.