It is crappy mainly because it is proprietary yes.
I mean, just look at this thread, nobody was able to port it to the Pandora because no softfp binaries were released.
The goal of picolove never really was for editing games and all that crap...
It was made solely to play games.
And you really shouldn't use pico-8 to make your games...
That being said, i agree that the editor and all, might be a great miss for those who expected a full pico-8 port.
But we can't have everything.
If you want an official pico-8 on your device, you will have to wait for the pyra. (the hard float executable should work on it)
Yeah that is not the point I was trying to make. I did not see that picolove was merely a support layer to be able to play the games, that makes a lot of sense. I am also all for porting everything that could be remotely interesting, and agree that usually proprietary software is crap. Still I maintain that the main goal of having a fantasy console like PICO-8 is using the built in tools to have fun with the possibilities it offers, and was merely worried, that people mistake this port for a fully fledged replacement. It might lead people to believing, that the games that are playable are the product. It's rather the opposite, the PICO-8 system as a whole is the actual game. So yeah, a substantial part of the original intent are being lost with picolove. Still playing the games is nicer than not being able to at all.
And hardfloat is already possible on SZ1.74 thanks to notaz latest efforts, but I can't get it to run PICO-8 yet. Still need to compile sdl2 for armhf. If I get it up and running, I'd like to release a compatibility package sans binary, so that license holders will have an easier time running PICO-8 on the pandora.
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Is there some trick I've not figured out with getting this to run games? I can get the emulator to boot up and I've my downloaded png files in the picolove app data directory, but I can't get the emulator to see them? Do I need to use the built in terminal to navigate to that directory? DIR only seems to show the default files and the nocart file
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yeah that's what I was afraid of. pico 8 is actually a fantasy console which kinda works like a c64 or some other retro computer. Think of the png files as your cartridges/floppies. You will need to load them in the command line interface that you are presented with, kinda like loading a floppy on a c64. there is a list of commands to get you started
here though this is the official manual, not the instructions for picolove. You'll want to use "LOAD NAMEOFGAME", but you will have to change to the directory that you stored the png in first. CD works as a command to change directories.
The actual PICO-8 has a command called SPLORE which will give you an interface for managing and downloading cartridges from a bbs, which I believe picolove has no equivalent for.