Penjin Help


Oh hah... erm... :blush:
I'll have a look. I had to make changes to the joystick handling to account for the Pandora's two nubs. Works fine when there's only one player, but I didn't consider what would happen if you suddenly added another player. Sorry :(
I'll double check it when I get home, but I think I understand the issue.
 
I spent some time trying to reproduce the problem, and I can't seem to get it to crash. I've looked it over, it should be working, or at the very least not crashing. I don't know what more to say.
 
Fixed the segfault, it simply was related to "players" not being initialized to NULL when a SimpleJoy object is created, so it tried to delete an uninitialized pointer.
Should be fine now (at least it is on my end).
 
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