Kyo
Well-Known Member
I don't imagine gba to gba connection emulation to be that difficult. Just gotta fetch what it's sending out, send it over to another pandora per bluetooth and accept income on a GBA link port.
Wow, will you code that for us?Kyosys said:I don't imagine gba to gba connection emulation to be that difficult. Just gotta fetch what it's sending out, send it over to another pandora per bluetooth and accept income on a GBA link port.
KRH said:That sounds reasonable, Not sure why you would want it since most everything good will be ported.Esn said:How about the GP32? h34r:
I asked Squidge about this a while back, and the upshot is that you're - very annoyingly - never going to be able to get much further than Spot is at the moment, at least, not with the current approach.
And Dynareccing everything, of course, means you need a LOT more power...
notaz said:Wow, will you code that for us?Kyosys said:I don't imagine gba to gba connection emulation to be that difficult. Just gotta fetch what it's sending out, send it over to another pandora per bluetooth and accept income on a GBA link port.
Touché
filiph.ps said:@Tinnus
would it be possible with filter support in Little John, like hq 2x or 3x?
Scale2x, 2xSaI, Super 2xSaI, Super Eagle, hq2x, lq2x, scanlines and TV scanlines (as in VBA) can be used to scale the original image to any factor <= 2. Additionally, if needed, a simple scale, Scale2xSaI or the hardware (hopefully) can be used to scale a bit more if needed (for example, if the game height is 224, 2x that would be 448, you'd still have 32 extra lines to scale).
3x doesn't make sense because no console had an image 3x smaller than Pandora's screen.
Kyosys said:I don't imagine gba to gba connection emulation to be that difficult. Just gotta fetch what it's sending out, send it over to another pandora per bluetooth and accept income on a GBA link port.
Tinnus said:Thanks that's greatfiliph.ps said:@Tinnus
would it be possible with filter support in Little John, like hq 2x or 3x?
Scale2x, 2xSaI, Super 2xSaI, Super Eagle, hq2x, lq2x, scanlines and TV scanlines (as in VBA) can be used to scale the original image to any factor <= 2. Additionally, if needed, a simple scale, Scale2xSaI or the hardware (hopefully) can be used to scale a bit more if needed (for example, if the game height is 224, 2x that would be 448, you'd still have 32 extra lines to scale).
3x doesn't make sense because no console had an image 3x smaller than Pandora's screen.
@Tinnus & Exophase
btw will the gb emus support link cable support (pandora to pandora) (multigamy style(trading with your self using a different rom/save)) ?
filiph.ps said:think people would rather play the game as it's supposed to be played rather than cheating
Esn said:So what are the prospects for GP32 emulation? I don't think this was answered...
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,71,2085Tobriand said:I asked Squidge about this a while back, and the upshot is that you're - very annoyingly - never going to be able to get much further than Spot is at the moment, at least, not with the current approach.
And Dynareccing everything, of course, means you need a LOT more power...
Just so you know, Spot never ran anything on the 2X.Esn said:What degree of difference will that make?