RC1 Available for those with Pandora Hardware.:
http://projectinfinity.org.uk/PP_RC1.7z
http://projectinfinity.org.uk/PP_RC1.7z
PokeParadox said:RC1 Available for those with Pandora Hardware.:
http://projectinfinity.org.uk/PP_RC1.7z
Dead1nside said:PokeParadox said:RC1 Available for those with Pandora Hardware.:
http://projectinfini...rg.uk/PP_RC1.7z
Any chance of a Linux build?
senorgomez said:Penjin says: No command line args provided.
Penjin found 0 joysticks!
Screen Info
800x480 BPP
Penjin says: No errors detected.
Segmentation fault
This is what I get after downloading all sdl dev libs etc.
senorgomez said:Penjin says: No command line args provided.
Penjin found 0 joysticks!
Screen Info
800x480 BPP
Penjin says: No errors detected.
Segmentation fault
This is what I get after downloading all sdl dev libs etc.
I've tried running the game on Windows. It's not really easy, unless I missed something. There were half a dozen individual SDL dlls I had to find. I think sdlgfx was particularly tricky because its website doesn't host binaries. Anyway, I seem to have it working.PokeParadox said:Sorry the data package is separate at this point since it's easier for uploading purposes. You need to make sure you have the Data, the executable and SDL dll/runtime.
For windows the relevent DLLs are provided, for linux you need to install SDL, SDL_image, SDL_gfx, SDL_mixer ... I think that should be it.
I must clarify things will be a lot more user friendly in this respect once we can say that the RC version is release worthy.
The DLLs are provided on the download page all packaged together for the W32 build... http://projectinfinity.org.uk/lib/exe/fetch.php/homebrew:enginesenjin:downloads:dll.7zMr.Confuzed said:I've tried running the game on Windows. It's not really easy, unless I missed something. There were half a dozen individual SDL dlls I had to find. I think sdlgfx was particularly tricky because its website doesn't host binaries. Anyway, I seem to have it working.
I have encountered that bug where the game just quits when the Pandora Panic logo zooms out all of the way. No idea how to reproduce that one.
Also, when I go to the selection box and press the 's' key on the keyboard, the game quits there as well. I was guessing it was equivalent to 'Y' on the gamepad.
Frankly, even if you don't fix these issues, it won't be a problem due to the pick up and play style of the game. At any rate, it seems like a solid pre-release game.
Edit: new problem: One Button Bandit, level 18. It asked for lemons, just in case you care. Everything was fine until the last one, where I think I hit the button on time and the lemon slowed down, but it just glided past the slot. About 4 to 6 items later the thing finally stopped on a diamond and told me that I won!
Mr.Confuzed said:Yeah, the help menu on Pang is causing the problem. Note: does not occur in debug version.
I know what you mean about reading those dev threads, 66 pages later. Seriously though, it was two posts up. All I can tell you is that the release version of Pang kills Pandora Panic when you try to open the help menu from the selection screen.Rockthesmurf said:Sorry, I don't read all the dev threads, but what is the bug with Pang - I should be able to fix it once I know what the problem is!
Steve
Mr.Confuzed said:I know what you mean about reading those dev threads, 66 pages later. Seriously though, it was two posts up. All I can tell you is that the release version of Pang kills Pandora Panic when you try to open the help menu from the selection screen.Rockthesmurf said:Sorry, I don't read all the dev threads, but what is the bug with Pang - I should be able to fix it once I know what the problem is!
Steve
Sure... one would be to wait until I can get my lazy arse in gear to write a mapping GUI tool... erm but that's not so sensible.Gruso said:Hey Poke, any tips on button mapping for mortals? I understand you can map a USB pad (and launch from command line I think?) but I don't know how. :unsure: I have a burning desire to play this on my USBified SNES pad.