Hi,
while working on more mini games ,
and knowing that next week we should have finished something,
I made a little playtest with various gamer friends ( of different styles );
this amounts to 5 people.
The conclusion I draw from that is that gameplay wise,
it's not good enough, we need to better tune it.
Couple of constructive remarks:
- in wario ware, you are not forced to play the same mini game again if you fail ,
you go to the next one.
this has been frustrating to every player.
- in wario ware, failure or success is determined very fast,
for instance the pong game really looks finished,
but it takes ages to win !
first level of this game could have been: just return the ball one time
then each level gets faster and with more returns to do.
More over, the difficulty of the minigames doesn't go up at the same speed.
Bear in mind my critics are because I like this project and
I want it to become something useful/entertaining !
I think we are at an interesting point,
because now we begin to have enough material,
but we need to talk together , playtest and tune it
I played the original wario ware to death, and I'm usually very demanding
with arcade games towards pacing and difficulty:
it was simple, yes , but nearly perfectly tuned, and
you could go at really really high level before having say... rythm problems .
I'm very curious of the feedback of the contributers and possible playtesters ,
anyone played a bit the last build ?