Cameleon
Member
Continued from Pandora Dev Forum. It seems like people are taking on the Base Engine posted by PokeParadox, this thread is here to clarify links to base code and what not...Currently the SDL path needs to be added to the compiler via Settings->Compiler...->GNU GCC Compiler-> Search Directories...
Add "C:\Program Files\CodeBlocks\MinGW\include\SDL",
also remove lib3ds from the Linker Settings in Project->Build Options->W32 Debug and W32 Release(if you are using Windows).
Lastly, The actual game specific framework will be available soon...
Pandora Panic Framework (Updated)
For the mean time minigames can be created as their own state.
Its seems a Wario-Ware style game is becoming the favoured option, so the games should be short and sweet. Don't wory about lives in the game, just keep track of whether it passes or fails.
If you get stuck just PM either me or PokeParadox.
Status Update(Update of games added or framework progress):
1. Space Invaders and Ball Catching games have been added to the build.
2. Lives and Game Transitions added, Selection box now works(bit sensitive at the moment)
3. Image Class updated to fully implement rotoZoom, Do A Barrel Roll! game added. (still to be uploaded)
Add "C:\Program Files\CodeBlocks\MinGW\include\SDL",
also remove lib3ds from the Linker Settings in Project->Build Options->W32 Debug and W32 Release(if you are using Windows).
Lastly, The actual game specific framework will be available soon...
Pandora Panic Framework (Updated)
For the mean time minigames can be created as their own state.
Its seems a Wario-Ware style game is becoming the favoured option, so the games should be short and sweet. Don't wory about lives in the game, just keep track of whether it passes or fails.
If you get stuck just PM either me or PokeParadox.
Status Update(Update of games added or framework progress):
1. Space Invaders and Ball Catching games have been added to the build.
2. Lives and Game Transitions added, Selection box now works(bit sensitive at the moment)
3. Image Class updated to fully implement rotoZoom, Do A Barrel Roll! game added. (still to be uploaded)