Indeed a fix will be coming when I have another update ready, please bear with me.
http://sdl.beuc.net/sdl.wiki/Mix_LoadWAV - Seems I was mislead, sound formats mp3,ogg etc are supported, we can make things more compact
A final note: Please note that the wiki page has been moved it's now here:
http://projectinfinity.org.uk/wiki/doku.ph...esandorapanic
Please help me keep this updated (add your own games to the list, etc.)
I'll wait until it's actually in the game before I add it to the list of games that are in the game.
Good news about the sounds as well. Though I guess I should have just tried it to see what happened.
I'm going to have a headache releaving break for a couple of days and then get started on number 3. Haven't figured out a name for it yet. 4 and 5 (Crowd Surfing and Jack Be Nimble) have got sketchy plans so far. Also, need to revisit Pong and add angles and difficulty settings.
Well it is in my current build, thanks for posting your code
I converted the wav files to ogg (q4.0) I've left Pong with the wavs since it didn't really benefit from ogg... one file was even bigger!
Just one little note.. the Tumbler doesn't play... and I noticed that you don't actually start playing it, even though you set it up to loop! when is it supposed to play?
And related to pausing: if you use timers, you must pause the timers when you check for isPaused and unpause them, otherwise the time keeps ticking on even though the rest of the game is paused
finally: GO Miggles! you are the Minigame machine! I would have thought all your pointer troubles would have made you run away