Let me know if the tarball works - I didn't test it on a clean firmware.
Easy levels are fine too. Anything goes. I like it most when it is not hard to pass the level, but if you want to save more lemmings than the minimum, it becomes harder.Are you looking for levels with advanced difficulty?
I guess you want to do the tutorial levels yourself?
Would it be good to have some unified graphics style or do you want to make levelsets out of the levels of contributors?
Oh, right, I forget to say that you're supposed to run it using "./run"I have the nubs in mousemode by default. Need to set them to joystick to work as expected.
This would be done in the pnd startupscript. But as this is just a folder. ..
Also I have to preload your sdlgfx lib to get it starting.
I mean you cannot build stairs under water. You can still dig and explode. Climbing also still makes sense. Floating does not change anything underwater.i will be once I reflash my Pandora, is there any way you can define what tools/abilities are available on a level?
also your implementation of water is exactly what i had in mind when i suggested it, its almost like you read my mind.
By "no build" underwater do you mean that no abilities are useable? would it be possible to use "explode" to get through otherwise impassible watery areas (because you cant bridge or dig)?