Pitch themWow, nice! How did you make them? Speed up, or did you use helium?
Aaand here are a few samples from me (68 )
I hope they're useful
Haha, this thread is gold.WhatsYourOrdernumber.wav lol
It's the first phrase I ever heard from a computer. Back on the C64 it was very, very impressive (even though you could barely understand the words).AnotherVisitor.wav
Should be in the game.
I wonder how many people still know this phrase.
Maybe you could use stuff like this for the first level of every new set of levels / a new theme.
We could make an impossible mission graphics themed level
Nice idea, but it would require too much code changes. At the moment, there is no real physics: the lemmings don't have momentum and there is no real gravity, they just have a direction (left or right) and fall down one or two pixels if there's no floor below them. So bouncing off in random trajectories would require a lot of changes, and it would probably take some effort to optimize the code so that all of that can be computed fast enough for all of those nanolemmings.Since 'dying in creative ways' is a Lemmings tradition, I have an odd twist idea...
What happens to the nano lemmings now when they die from a fall? Disappear/fade/other?
How about they stick/squish - and stay. The material build up becomes thicker as more 'bodies' pile up, gradually building up to where fresh falling lemmings don't squish - but instead bounce off the pile on random trajectories, preserving some largish percentage of their falling momentum. Potentially splattering into a wall, roof, another floor, other - maybe surviving if they catch a ledge in the trajectory arc.
So - thousands of nano lemmings falling of of a ledge splat, build up, then start to fountain in all directions from the impact point, live sometimes, die and start building up surface most times, etc...
Yesterday I integrated 22 of your sounds into the game, and I have selected 14 more to be included today if I find time for it. It's really fun to add sounds to a game like this. For example, when you're building a bridge, they go "nano-nano-nano", but if you're building a really big bridge, there's a chance that they'll start singing "like a bridge over troubled water"Let me know if you need anything else
Sizzling would do, but "HotHotHot!" could sound awesome. Remember Rizzo The Rat in "A Muppet Christmas Carol"?Also something like hothothot for lava
Sizzling would do, but "HotHotHot!" could sound awesome. Remember Rizzo The Rat in "A Muppet Christmas Carol"?
Bodies piling up is easy to do, so maybe I'll do that. It changes the game quite a bit though, since any cliff can be survived if you can make a big enough pile. I would certainly have to make sure that the pile does not end up being just a 1 pixel wide tower.
They dissolve in both cases, which means they die in lava and they start swimming/sinking in water.Do petrified NanoLemming "bridges" dissolve on contact with lava, if they fall from a higher point in the level into the pool, and do they float in liquids in this case (water/lava)?
Mmm... Lemmings = conga line. "I'm feelin' hot hot hot!""I'm melting!" from "The Wizard Of Oz" and "Who Framed Roger Rabbit" could be good for lava'd lemms.
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