After Pandora Microbes and Pandora NubNub, I'm going to make a new game. Its working name is NanoLemmings (I don't know if that will be the final name).
Do you like Lemmings? Do you want to play with thousands of lemmings instead of dozens? Do you hate the micro-management needed in the original Lemmings: clicking individual lemmings, hoping they are walking in the right direction, not forgetting to renew the stair builders in time?
Then this game is something for you!
In NanoLemmings, you control a swarm of tiny lemmings. Each lemming is only 2 pixels big, and they walk on top of eachother. The net result is that things start to look a bit like LiquidWars.
Instead of assigning tasks to individual lemmings, you can indicate your intensions (where to dig, where to build stairs) and the lemmings will do the task whenever they can. Stairs are not built out of bricks (I always wondered where those lemmings store all those bricks), but out of "petrified" lemmings. You can dig and build stair in arbitrary shapes. A stair has to be connected to something solid (the ground or walls), otherwise it collapses.
The game is still very much work-in-progress, so I don't have much to show yet. Let me know if you're interested to get an alpha/demo version when that is ready.
I'm also looking for level designers -- I'll probably not have time to make much more than a tutorial set of levels myself. Designing a level is easy: it's just two PNG files: one where certain colors correspond to certain terrain types, and one that is shown (you can use the same PNG file as the one that describes the terrain, if you don't care about looks - e.g. for testing playability).
Do you like Lemmings? Do you want to play with thousands of lemmings instead of dozens? Do you hate the micro-management needed in the original Lemmings: clicking individual lemmings, hoping they are walking in the right direction, not forgetting to renew the stair builders in time?
Then this game is something for you!
In NanoLemmings, you control a swarm of tiny lemmings. Each lemming is only 2 pixels big, and they walk on top of eachother. The net result is that things start to look a bit like LiquidWars.
Instead of assigning tasks to individual lemmings, you can indicate your intensions (where to dig, where to build stairs) and the lemmings will do the task whenever they can. Stairs are not built out of bricks (I always wondered where those lemmings store all those bricks), but out of "petrified" lemmings. You can dig and build stair in arbitrary shapes. A stair has to be connected to something solid (the ground or walls), otherwise it collapses.
The game is still very much work-in-progress, so I don't have much to show yet. Let me know if you're interested to get an alpha/demo version when that is ready.
I'm also looking for level designers -- I'll probably not have time to make much more than a tutorial set of levels myself. Designing a level is easy: it's just two PNG files: one where certain colors correspond to certain terrain types, and one that is shown (you can use the same PNG file as the one that describes the terrain, if you don't care about looks - e.g. for testing playability).