New Release For Nk Emus


Working:

Ghost Pilots (Played for 5 minutes)
Puzzle Bobble (Played 40 minutes)
Metal Slug (Played 20 Minutes)
Rally Chase (Played 10 Mins... too slow to be enjoyable)
Top Hunter (Played 3 mins... too slow to be enjoyable)
Viewpoint (Played 5 minutes, worked great)
Zintrick (Played 15 minutes, seemed fine)

Non Working:

Neo Drift Out (works but crashes when driving)
Over The Top (cannot get race to start whichever button I press and crashes emu after a minute or so)

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Its really annoying that button clicker returns to menu. When playing I accidentally push too hard on joystick and are thrown back to menu....

A slight increase in speed would be nice but many games are good already....


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All in all a very good release of the neogeo emulator!
 
OMG!!! Samurai Shodown 2 works. Not full speed but I was able to pull off special moves. Try doing that on the PSP's dpad. The analog click is annoying though as I hit it several times.
 
To the people having trouble with booting... I was foxed for a while when I thought the NeoGeoCD emulator was crashing to a white screen. It was, of course, the file browser, and pressing left uncovered the problem. Hopefully no-one else in the world is as terrifyingly dense as myself, but I thought I'd post a warning in case it happens.
 
I'm having this problem too. It's actually showing the snes splash on bootup
grab the old seperate negeocd emu release. Install that in a seperate folder called neogeo and then just copy the new neogeocd.gpe file across.
Also make sure you have your games zipped and in the same folder.
Ahha. Looks like I was missing partch.prg, startup.bin, and loading.bmp. This is pretty freaking impressive. Metal Slug is very clean. Seems to be equal at least to the Sega Saturn version (with RAM cartridge) in terms of framerate etc. Not sure if it's dead on to the arcade exactly.

I'm only seeing a return to the menu when I hold the stick clicked AND press the right trigger.
 
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can someone upload the files you need? The old version seems to have been deleted from the file archive...
 
Hi there!
Everybody who seems to have problems with the NeoGeoCD-emu: You have to have the neogeo-rom file (similar to the firmware in the GP32 or GP2X) which is included in the first release of the emu. If you can't fetch that file, search Google, you'll find it!
Second you need the CD. Get it from your original or try Google and search for these "cool" roms, you'll find them easy, too. Then unpack the rar/zip and mount the iso with something like "mount -o loop metal.iso /iso" in linux or use daemon-tools on windows to use the iso as a CD. Since the emu doesn't support sound at the moment you don't need the mp3/wav files! Then zip the file within the iso (name it e.g. metal.zip. It doesn't need to be neogeocd.zip anymore!) and put that file on your SD into the folder "/roms". You can make an own folder for neogeo, e.g. "/neogeo" so the files have to be in "/neogeo/roms". And then enjoy one of the best (if not THE) 16-bit console ever.
 
you don't have to actually zip anything. just place the iso contents in a folder called "*****.zip" (e.g. "metalslug.zip"), start the emu, wait for the rom selector screen, open the folder and run "ipl.txt".

just tested with the newest release and metal slug. works great!
 
you don't have to actually zip anything. just place the iso contents in a folder called "*****.zip" (e.g. "metalslug.zip"), start the emu, wait for the rom selector screen, open the folder and run "ipl.txt".

just tested with the newest release and metal slug. works great!

In fact the file folder doesn't even need to have the extension .zip on it anymore. just a normal file folder called Metal Slug would suffice in this new release. ;)
 
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MD5s for files needed to work:
loading.bmp db34aa5d321ddc35ec9cdeaef0ba4273
neocd.bin f39572af7584cb5b3f70ae8cc848aba2
ng-lo.rom e255264d85d5765013b1b2fa8109dd53
patch.prg e8c57cf6e119f854917869e080ddaffa
startup.bin 4cb478579dc723453b8215ac5d3da895

Loading.bmp is the same as the file in the SNES emulator, I think, or maybe is a bmp of a png. The others should be obtainable by searching on their names, and verifying their sums. http://www.pc-tools.net/win32/md5sums/

MD5 of emulator engine dated November 30, 2005:
neocdgp2x.gpe afc3b75a10b7988281972240f53c20df

Just got a gig SD in today. Should speed things up a bit, has much improved access rate over the 128.
 
Actually, neocd try to found loading.png on the skin0 directory, not the loading.bmp on same dir.

Try putting your neocd different directory from your snes and make skin0 directory.
Then convert your loading.bmp to loading.png then put it on skin0

Now your neocd crearly show REAL neo-cd loading screen.

Anyway, even with snes skin, it just works fine (look strange, though)
Just wait a couple of sec, and try to move stick or press X button. you can see something.

:)
 
bmilleker posted on Dec 1 2005 at 08:54 PM said:
Can anyone read off the readme?
At least in the linked version it hasn't changed (readme_kor.txt is the 2005.11.27 version). It's definitely a new executable though (ran MD5SUM on it). Might want to hunt around and see if there is a version with the updated readme.
 
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This version seems to rather require a skin for the listing page. I've quickly assembled one here:

http://www7.rapidupload.com/file.php?filepath=3040

Overall compatibility appears to be much improved again. All the games that had layer jump problems seem to be corrected now except for one (among those I've tested). Some games that would not work at all (Art of Fighting) now work, but are still kind of corrupted. Speed seems a little better, but that may be wishful thinking. OTOH, some games are noticeably faster (Samurai Spirits 4 is absolutely 100% playable now!) Progress is being made.

The stick-Click to return to the menu when you have previously returned to the menu and are playing another selected game bug is fixed, so now it always requires stick-Click+Right to go to the menu.
 
This is NK's readme.txt English version from
http://kldp.net/frs/shownotes.php?release_id=1571

I translated Reference part, but not good.

- Run install_libs.gpu on Util menu of GP2X browser if emulators do not work correctly with a dark screen.
- It explore the roms folder under the folder included run files(*.gpe) first.
- You can expand the kinds of the skin from skin0 to skin9.
- The basic skin is for Snes only. When you run nes emulatior, you see the snes skin.
- When you want to use same skin in two emulatiors, modify filer.png to each emulatior png files such as filer_nes.png, filer_snes.png.
- SnesGP2X, NeoCDGP2X support a compressed romfile by Zip.(NesGP2X doesn't support it yet.)
- NeoCDGP2X doesn't support sound yet.
- A rendering mode is selected by Run buttion( A or B ) on the file explorer of NeoCDGP2x. basic mode is option2.
 
didori posted on Dec 1 2005 at 11:42 PM said:
- A rendering mode is selected by Run buttion ( A or B ) on the file explorer of NeoCDGP2x. basic mode is option2.
Hm, interesting. May need to go back and verify that I used rendering mode A (new) on games that still display bugs. Not tonight though. G/N all.

The music thing would be neat to try out too.
 
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What do you mean no sound? I just read in another thread that you put all the background mp3's into a neocd.mp3 folder and it will work.
 
falcomadol posted on Dec 2 2005 at 01:12 PM said:
didori posted on Dec 1 2005 at 11:42 PM said:
- A rendering mode is selected by Run buttion ( A or B ) on the file explorer of NeoCDGP2x. basic mode is option2.
Hm, interesting. May need to go back and verify that I used rendering mode A (new) on games that still display bugs. Not tonight though. G/N all.

The music thing would be neat to try out too.

경민_[NK]>renderer select is file explorer's select button A or B, A is old, B is new...
 
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