CptnRoughnight
Still Fresh
Hi,
since my last post some moons have passed. I thought today,for this beautiful sunny Sunday I fire up some C++ and SDL again .... have linked this with LUA and run on my Classic Pandora.
The goal of this endeavor will be to create a complete 2D engine
for this awesome device.
A PND to play them all.
As often as possible I will try to make updates as far as possible until I'm able open a public repo on Github.
But I want to be sure that I am not disgracing myself
So far, enjoy the video. And yea... the main thing to ask is, is there interest in such a thing?
greetings
Update :
So, I've been playing around with some features. I've currently added simple but slow pixel manipulation, loading maps from csv files, generating maps via Simplex Noise. I've also played with RenderTargets and Window Modes and apparently the borderless windowed mode is the efficient one.
Here's the Simplex Noise Test... Full 800x480 windowed "fullscreen" with generated map of 2000x2000 "tiles" á 1x1pixel... at ~ 140fps... This is now a "static" map, a Texture... therefore changes could be slow... but I will try some stuff to speed up.
The second demo is again Simplex Noise generated Map, but none-static (you can freely access any tile).. with 24x24 tiles at ~98 fps. On my opinion is 24x24 by a resolution of 800x480 the best, but it's not hardcoded
The next days will be refractoring, cleaning code and making a little playable example.
since my last post some moons have passed. I thought today,for this beautiful sunny Sunday I fire up some C++ and SDL again .... have linked this with LUA and run on my Classic Pandora.
The goal of this endeavor will be to create a complete 2D engine
for this awesome device.
A PND to play them all.
As often as possible I will try to make updates as far as possible until I'm able open a public repo on Github.
But I want to be sure that I am not disgracing myself
So far, enjoy the video. And yea... the main thing to ask is, is there interest in such a thing?
greetings
Update :
So, I've been playing around with some features. I've currently added simple but slow pixel manipulation, loading maps from csv files, generating maps via Simplex Noise. I've also played with RenderTargets and Window Modes and apparently the borderless windowed mode is the efficient one.
Here's the Simplex Noise Test... Full 800x480 windowed "fullscreen" with generated map of 2000x2000 "tiles" á 1x1pixel... at ~ 140fps... This is now a "static" map, a Texture... therefore changes could be slow... but I will try some stuff to speed up.
The second demo is again Simplex Noise generated Map, but none-static (you can freely access any tile).. with 24x24 tiles at ~98 fps. On my opinion is 24x24 by a resolution of 800x480 the best, but it's not hardcoded
The next days will be refractoring, cleaning code and making a little playable example.
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