I'm glad it's working for you as it should. I'm sorry I missed out on the DK offerings. I've been a fan of this version since I saw it at the Classic Gaming Expo a few years back when DKII debut, it really is a great port.
I never bothered to get the retail copies, as I didn't have an Intellivision to play them on, but I would have loved to buy the digital versions from the author. I've been searching the web, but no luck. Hopefully at some point, he'll offer them for sale again, or at least make them available to the masses, since the retail game is sold out as well.
; Whoops, I lied. Apparently the numbers are used by the right controller by default already. The left controller has no way of typing numbers by default
; We'll just fix that here, eh?
0 PD0L_KP0
1 PD0L_KP1
2 PD0L_KP2
3 PD0L_KP3
4 PD0L_KP4
5 PD0L_KP5
6 PD0L_KP6
7 PD0L_KP7
8 PD0L_KP8
9 PD0L_KP9
RETURN PD0L_KPE ; enter
BACKSPACE PD0L_KPC ; clear
HOME PD0L_A_T ; top two side buttons
PAGEDOWN PD0L_A_L ; bottom left side button
END PD0L_A_R ; bottom right side button
PAGEUP PAUSE
ESCAPE QUIT
The part you want to change for DK Arcade is:
HOME PD0L_A_T ; top two side buttons
PAGEDOWN PD0L_A_L ; bottom left side button
END PD0L_A_R ; bottom right side button
Swap HOME and PAGEDOWN here.
The final file for you (with your suggested change) would be:
MAP 0
UP PD0L_D_N
RIGHT PD0L_D_E
DOWN PD0L_D_S
LEFT PD0L_D_W
; Whoops, I lied. Apparently the numbers are used by the right controller by default already. The left controller has no way of typing numbers by default
; We'll just fix that here, eh?
0 PD0L_KP0
1 PD0L_KP1
2 PD0L_KP2
3 PD0L_KP3
4 PD0L_KP4
5 PD0L_KP5
6 PD0L_KP6
7 PD0L_KP7
8 PD0L_KP8
9 PD0L_KP9
RETURN PD0L_KPE ; enter
BACKSPACE PD0L_KPC ; clear
PAGEDOWN PD0L_A_T ; top two side buttons
HOME PD0L_A_L ; bottom left side button
END PD0L_A_R ; bottom right side button
PAGEUP PAUSE
ESCAPE QUIT
Save that file as ROMNAME.kbd, place it into the same directory as the ROM, and it should be loaded and work automatically.
HOME PD0L_A_T ; top two side buttons
PAGEDOWN PD0L_A_L ; bottom left side button
END PD0L_A_R ; bottom right side button
Swap HOME and PAGEDOWN here.
The final file for you (with your suggested change) would be:
MAP 0
UP PD0L_D_N
RIGHT PD0L_D_E
DOWN PD0L_D_S
LEFT PD0L_D_W
JS1_N PD0L_J_N
JS1_NNE PD0L_J_NNE
JS1_NE PD0L_J_NE
JS1_ENE PD0L_J_ENE
JS1_E PD0L_J_E
JS1_ESE PD0L_J_ESE
JS1_SE PD0L_J_SE
JS1_SSE PD0L_J_SSE
JS1_S PD0L_J_S
JS1_SSW PD0L_J_SSW
JS1_SW PD0L_J_SW
JS1_WSW PD0L_J_WSW
JS1_W PD0L_J_W
JS1_WNW PD0L_J_WNW
JS1_NW PD0L_J_NW
JS1_NNW PD0L_J_NNW
; Whoops, I lied. Apparently the numbers are used by the right controller by default already. The left controller has no way of typing numbers by default
I'm glad it's working for you as it should. I'm sorry I missed out on the DK offerings. I've been a fan of this version since I saw it at the Classic Gaming Expo a few years back when DKII debut, it really is a great port.
I never bothered to get the retail copies, as I didn't have an Intellivision to play them on, but I would have loved to buy the digital versions from the author. I've been searching the web, but no luck. Hopefully at some point, he'll offer them for sale again, or at least make them available to the masses, since the retail game is sold out as well.
I'm having trouble getting Pandavision to recognize all my roms.. it only shows some of them in my INTV directory... is there any sort of naming
convention I have to follow? jzIntv seems to recognize them all.
Is there any indication these updated builds will help with your problems, or any others which could be exploited with the Pandora build? Getting source zips is really the bare minimum open source implementation these days; putting everything in a git (or other) repo and pushing that to somewhere like github really is much friendlier to any downstream users or your stuff.
Cleaned up many display glitches around display enable/disable.
Fixed "BACKTAB is one frame delayed" display issue.
Correctly parse variables in CFG file when there's no whitespace between variable and '='.
Don't add metadata to ROM twice in bin2rom.
Add missing "description" tag description to doc/utilities/as1600.txt
Here's info on the 1-8-2018 release
All this is now available in the 2018-01-08 release.
NEW: Add _EXPMAC keyword, to force macros to expand in both the taken and not-taken branches of an IF. This is needed for IF-statements inside a RPT block, whose taken/not-taken behavior varies across loop iterations.
NEW: Increase resolution of release_date to incloude hours, minutes, seconds, and timezone.
NEW: Add build_date and version CFGVARs.
build_date takes the same format as release_date.
version is an arbitrary format string.
Both tags can appear an arbitrary number of times.
NEW: Add %z specifier to TODAY_xxx.
Reports timezone as +HHMM in TODAY_STR_xxx.
Reports timezone as minutes relative to UTC in TODAY_VAL_xxx.
Even Galaga rotates its sprites, I thought. But this is the intellivision thread, and that game does predate Galaga by a few years, so that is still pretty neat. Wing Commander psh!
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