porg
Active Member
Dear nuhrin,
It is really AWESOME — I mean it in the true sense of the word not in the inflationary youth language use —
to experience roms and native games both as equalized first citizens!!!
This is a true breakthrough in Pandora user experience, now that I had some time since a year or so for Pandora stuff,
namely setting Pandafe and the folder/genre scheme up and then really EXPERIENCING it!
The Pandora interaction design concerning "launchers" until then was very conservative and unoriginal, because it simply followed the implementation model. Driven by engineers, not by design thinkers. @skeezix, @EvilDragon & Co: I appreciate MiniMenu, at least aesthetically and functionally a bit richer than the XFCE start menu (totally conservative and even in that regard fails in the category clustering it performs, and lacks an "all" list) but honestly, conceptually MiniMenu was not very daring.
The user had to follow this scheme:
Because the gamer, especially the casual one, thinks "I want to play game A" or I want to play a X genre game". Those technical barriers shall not be a burden to the gamer! If you have the need to "play a game from machine Y", then yes, this is still possible in Pandafe. Until Pandafe this was the ONLY use case covered!!!
Now I can finally use my Pandora as always intended:
Of course the interface is yet very minimal (text only (but good typography!), potential for way more features (some already in the issue tracker) i.e. more view options, at the same time navigation & handling must be kept simpl. But these are details compared to the large leap forward Pandafe means to the Pandora!
I am telling you: The Launcher is THE first point of contact for the Pandora users. Very essential for the UX!
Congratulations nuhrin!
It is really AWESOME — I mean it in the true sense of the word not in the inflationary youth language use —
to experience roms and native games both as equalized first citizens!!!
This is a true breakthrough in Pandora user experience, now that I had some time since a year or so for Pandora stuff,
namely setting Pandafe and the folder/genre scheme up and then really EXPERIENCING it!
The Pandora interaction design concerning "launchers" until then was very conservative and unoriginal, because it simply followed the implementation model. Driven by engineers, not by design thinkers. @skeezix, @EvilDragon & Co: I appreciate MiniMenu, at least aesthetically and functionally a bit richer than the XFCE start menu (totally conservative and even in that regard fails in the category clustering it performs, and lacks an "all" list) but honestly, conceptually MiniMenu was not very daring.
The user had to follow this scheme:
- Go through the mental effort of deciding whether your intended game is native, or from an emulated platform 1 or 2 or 3,…
- Open a certain Emulator X
- Open a browsing dialogue — if it's well designed, you start where you stopped last time, at least
- Then you eventually reach your game.
Because the gamer, especially the casual one, thinks "I want to play game A" or I want to play a X genre game". Those technical barriers shall not be a burden to the gamer! If you have the need to "play a game from machine Y", then yes, this is still possible in Pandafe. Until Pandafe this was the ONLY use case covered!!!
Now I can finally use my Pandora as always intended:
- rationality off —> minimum time & effort spent on managing & handling the device!
- fun on —> instant access of the games, maximization of the little leisure time available!
Of course the interface is yet very minimal (text only (but good typography!), potential for way more features (some already in the issue tracker) i.e. more view options, at the same time navigation & handling must be kept simpl. But these are details compared to the large leap forward Pandafe means to the Pandora!
I am telling you: The Launcher is THE first point of contact for the Pandora users. Very essential for the UX!
Congratulations nuhrin!
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