JayFoxRox
Active Member
Some of you might know that I'm working on a SDK for the Pandora for quite some time.
I have already shown my Pandora-Emulator and I'm still working on that - it will ship with this SDK.
Rather than just collecting toolchains and other SDKs, this SDK will probably come with
However, since this is a huge amount of work, me and slaeshjag have been working on a little survey to find out which features are most important, wether a port to Windows is necessary or maybe even more important than a native Linux version, at which expierence level code samples and documentation should start and so on.
So if you want to use the SDK yourself, I heavily suggest yourself to take the survey:
Survey over!
Once you finished the survey you are asked to post the votekey you received in this topic. If you don't do it, your vote is not counted!
Please don't hide your votekey in your reply, just post the votekey in a single line if possible, Thanks
Thanks for votingin advance!
I have already shown my Pandora-Emulator and I'm still working on that - it will ship with this SDK.
Rather than just collecting toolchains and other SDKs, this SDK will probably come with
- makefiles to cross-compile libraries,
- the emulator,
- some profilers to assist work with the SGX and the CPU,
- custom examples which you won't find anywhere else,
- extra documentation about the hardware,
- Pandora 3D Models to use in your applications,
- some shaders
- etc. etc. etc.
However, since this is a huge amount of work, me and slaeshjag have been working on a little survey to find out which features are most important, wether a port to Windows is necessary or maybe even more important than a native Linux version, at which expierence level code samples and documentation should start and so on.
So if you want to use the SDK yourself, I heavily suggest yourself to take the survey:
Survey over!
Please don't hide your votekey in your reply, just post the votekey in a single line if possible, Thanks
Thanks for voting
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