GP32 Which Sdk To Use / Tutorials / Links


no_skill

gp2x! bananas! mayhem! mayham!
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hi,

since a month i want to port my game SuperMarioWar to the gp32, but the large variety of devkits is pretty confusing for a beginner. so i want to create a guide to gp32 development.

first of all i wanted to get an overview about the different gp32 dev tools, here's what i got:

1. SDKs
all-in-one:
  • the official SDK (where can i get it? i just can't dig through the korean site)
  • mr mirkos sdk
  • minigp32 / minigp32-2 (what is this based on? (devkitarm+officialSDK?)
  • ninja's devkitadv (also found a devkitadv-2 - what's the difference?)
"mix yourself":
  • devkitarm
  • devkitadv
are there any other SDKs?
what would you suggest?
  • use a premade devkit
  • get devkitadv/devkitarm and the official/MrMirkos SDK
and most important: which devkit do you use? (please also say win/linux/mac)

2. IDE
  • GP32 Ide
  • the GP32+DC IDE that was mentioned somewhere some time ago
3. Tutorials
  • ninjas's tutorials
  • mr mirko's tutorials (i think these are just synchros tuts, or am i wrong?)
  • official SDK examples (again, don't know where to get the sdk from)
any other tutorials i missed?


it would be great if someone could answer my questions.
the most imporant question is what devkit do you use and would suggest begginers to use.
and which SDKs the devkits are based on (mainly minigp32 and devkitadv)

thanks in advance, no_skill
 

aquafish_

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no_skill

gp2x! bananas! mayhem! mayham!
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thanks!

do you know what's the difference between minigp32 v1/v2 (beside of changed gcc names in v2 and thus broken makefile compatibilty with older versions) and what minigp32 is based on?
 

aquafish_

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>>do you know what's the difference between minigp32 v1/v2
i just know that the v2 didn't worrked at all on my computer :p
(i heard that the v2 also include the gp32 sdl port, but i'm not sure...)

>>what minigp32 is based on?
it's based on the official sdk, but i think i can use mr.mirko's without problems...
 

no_skill

gp2x! bananas! mayhem! mayham!
Joined
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thanks.

what sdk did you use to create your bootloader? (i don't want to make one, just want to know what you work with)

mr mirko's sdk seems easier to learn to me (in comparison to the official one).

minigp32 v1+v2 have sdl built in.
but both don't work well with c++ (but i think that's a bug in the official sdk).

asap i'm at home i'll try if mrmirko's likes c++.
 
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