skeezix
Internal Development
I'm tied up tonight so thought I'd squeeze in something as best I could this morning..
Get alpha 002 here:
http://www.codejedi.com/outcast/
I'll try and upload it to the archive as well.
See the README for changes but I'll copy some of it here:
Known issue: .msa files don't seem to work
Known issue: Sound is nasty, though sometimes 'okay'
Known issue: Exit to gp2x launcher isn't working
Known issue: Various menu items don't apply or work (most work fine)
Changes for alpha 002
---------------------
FIX: Flicker in the menus nolonger exists.
CHG: Clears the screen and shows a message when firing up the emu, so you
know to wait a moment and whats going on, and no junk at bottom
NEW: Enabled throttling by default, to approximately 60Hz though the menu
lets you specify 60, or 50 Hz, or even 30Hz to slow things down.. to
no throttle at all for max speed (like in alpha 001 default)
CHG: Added a lame comment to loader to make it feel more authentic; I really
need to add a sin-boncey-text intro for the real deal
NEW: Theres an operational ST keyboard for entering text, that is used for
the Make a Savestate operation in the menu, and a few other spots
NEW: Savestates and loadstates should work; while in the emu, hit START
to bring up the runtime menu, and hit Make a Savestate; there you can
enter a filename with the ST keyboard, and save out the state. You can
load the savestate (.ss file) from the Disk Picker just like loading
a floppy into the machine is done.
Remember, the run-time menu is toggled on and off with the START button. Use
that menu to swap floppies during runtime, play with frameskip, drop out
savestates, etc; the disk picker in there can also load savestates and look
up what games are on most floppies, etc.
Hope you enjoy
jeff
Get alpha 002 here:
http://www.codejedi.com/outcast/
I'll try and upload it to the archive as well.
See the README for changes but I'll copy some of it here:
Known issue: .msa files don't seem to work
Known issue: Sound is nasty, though sometimes 'okay'
Known issue: Exit to gp2x launcher isn't working
Known issue: Various menu items don't apply or work (most work fine)
Changes for alpha 002
---------------------
FIX: Flicker in the menus nolonger exists.
CHG: Clears the screen and shows a message when firing up the emu, so you
know to wait a moment and whats going on, and no junk at bottom
NEW: Enabled throttling by default, to approximately 60Hz though the menu
lets you specify 60, or 50 Hz, or even 30Hz to slow things down.. to
no throttle at all for max speed (like in alpha 001 default)
CHG: Added a lame comment to loader to make it feel more authentic; I really
need to add a sin-boncey-text intro for the real deal
NEW: Theres an operational ST keyboard for entering text, that is used for
the Make a Savestate operation in the menu, and a few other spots
NEW: Savestates and loadstates should work; while in the emu, hit START
to bring up the runtime menu, and hit Make a Savestate; there you can
enter a filename with the ST keyboard, and save out the state. You can
load the savestate (.ss file) from the Disk Picker just like loading
a floppy into the machine is done.
Remember, the run-time menu is toggled on and off with the START button. Use
that menu to swap floppies during runtime, play with frameskip, drop out
savestates, etc; the disk picker in there can also load savestates and look
up what games are on most floppies, etc.
Hope you enjoy
jeff