I know that notaz's psx emualtor is fully optimized neon code but I imagine that many many people aren't using that level of optimizations for their mathematical functions. So I thought I'd share this library with you all since I'm sure it'd help with a lot of games that were previously just linking with libc's math library and thus barely using any neon at all.
http://www.yeppp.info/index.html
It essentially lets your ports/games that run on multiple devices all use one single api to do all of the mathematical calculations without you having to be like notaz or ari64 and write pure hand-optimized simd.
Edit: This is obviously no replacement for libm, but writing a thin wrapper or something similar around some of the functions could make it easier for other devs to use.
http://www.yeppp.info/index.html
It essentially lets your ports/games that run on multiple devices all use one single api to do all of the mathematical calculations without you having to be like notaz or ari64 and write pure hand-optimized simd.
Edit: This is obviously no replacement for libm, but writing a thin wrapper or something similar around some of the functions could make it easier for other devs to use.
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