Dingo_aus
Member
Is there any further documentation on how to compile anyway.....or a compiled static lib to code against?
EDIT: To answer my own question -> to compile a static library with the Official Windows SDK is very easy.
1) Grab latest HEAD from SVN
2) Start a new project in DevCpp. Make it a Static Library. Make is a C program not C++.
3) Add in all the files in the src directory
4) Switch the compiler to gp2x
5) Compile
EDIT AGAIN:
Banging my head against an error stating "cannot find -llibGL_gp2x" despite that file being on the library include path:
-L"G:/gp2xsdk_windows/GP2XSDK/ogl2"
...and I've even tried copying it to other locations that ld should find it at.
ANy idea what noob thing I'm doing to cause this?
EDIT AGAIN:
Oh I'll tell you what noob thing I was doing, I had -llibGL_gp2x not -lGL_gp2x <smacks forehead> very noob indeed.
EDIT: To answer my own question -> to compile a static library with the Official Windows SDK is very easy.
1) Grab latest HEAD from SVN
2) Start a new project in DevCpp. Make it a Static Library. Make is a C program not C++.
3) Add in all the files in the src directory
4) Switch the compiler to gp2x
5) Compile
EDIT AGAIN:
Banging my head against an error stating "cannot find -llibGL_gp2x" despite that file being on the library include path:
-L"G:/gp2xsdk_windows/GP2XSDK/ogl2"
...and I've even tried copying it to other locations that ld should find it at.
ANy idea what noob thing I'm doing to cause this?
EDIT AGAIN:
Oh I'll tell you what noob thing I was doing, I had -llibGL_gp2x not -lGL_gp2x <smacks forehead> very noob indeed.