Daid
Member
Black bar is because tyrian runs at 320x200. (See SDL initalization at line ~70 in file vga256d.c) changing that to 320x240 should remove the crap at the bottom (I don't see a black bar but a large bunch of crap on my GP2x)
Try to compile it against the hardware SDL. The whole game uses 8bit paletted mode, which is badly supported by the stock SDL (if I remember right it maps that to 16bit color mode in software, while the hardware supports 8bit palette mode)
Also, I did some tests on the windows version, which seems to crash after some level in EP2...
Try to compile it against the hardware SDL. The whole game uses 8bit paletted mode, which is badly supported by the stock SDL (if I remember right it maps that to 16bit color mode in software, while the hardware supports 8bit palette mode)
Also, I did some tests on the windows version, which seems to crash after some level in EP2...