ptitSeb
Serial Porter
Hi,
Here is an Open beta of Sabre, a Fighter Plane Simulator.




The PND is working, but it's not finished.
Yet, some feedback and testing could be usefull at this stage, so I publish it just here.
Here is beta1: sabre.pnd
What's implemented:
What's missing:
Please test and report.
Here is an Open beta of Sabre, a Fighter Plane Simulator.




The PND is working, but it's not finished.
Yet, some feedback and testing could be usefull at this stage, so I publish it just here.
Here is beta1: sabre.pnd
What's implemented:
- Menu to choose mission, demo, screensize, some controls
- Nubs are set to Joystick mode
- By default, games use both Nubs (left for Yoke, right for Rudder and Engine).
- Fullscreen mode, and Pandora resolution
- All logic looks ok
What's missing:
- The Engine command, on the Up/Right Right Nubs doesn't feels ok. To be 100%, you have to keep the right nub full up. I think a Power+/- is better.
- No sound. I'll try to implement some SDL_mixer sound.
- I didn't use Notaz SDL for now. I haven't tested yet. So windowed mode will work as windowed. I think I will switch to omapdss, I don't think windowed mode to be usefull on the Pandora.
- The Panel bitmap seems to showup only on lowres screen (like 320x200). I have to look at that.
- The mapping is the default one. Look at the key.txt (using the integrated launcher) to see it. It's far from optimal for the Pandora.
- Because the Pandora Joystick has no buttons, I'm not even sure you can fire with Joystick for Yoke.
- I should hide the mouse cursor.
Please test and report.
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