SephirothIce
Member
http://openzelda.sourceforge.net/ Think we could make some nice games with this? Like some remakes of the newer games? Or possibly even Link's Awakening.
This is why you shouldn't use DirectX... :angry:TandeM posted on Jul 25 2004 at 01:34 AM said:Don't think the GP32 could cover the DirectX requirements...
Zelda Classic unfortunately isn't Open Source... and I asked half a year ago the coders, if they would be interested in a GP32 version if I found a coder... but they wouldn't.... they don't give out the source.Rico posted on Jul 25 2004 at 03:43 AM said:Doesn't Zelda Classic have a similar degree of editability? Just querying; that might be easier to port, assuming it's open source.