As some of you who have read my first thread on the Pandora boards will know, I've been hunting high and low for a single useful app, fun game or emu that will take advantage of the OGL ES2 support offered by my Pandaboard, which is obviously a close cousin hardware and software wise to the Pandora (even the names share the first 4 letters goddamit! but I haven't found ANYTHING other than crappy, basic OGL ES2 demos so far so I'm hoping someone on these forums may be able to enlighten me?
What I've checked out so far:
PCSX reARMed - WIP - see my other thread on this board. notaz says the OGLES support is buggy but at least I may get to use my NEON extensions soon if notaz can help me get this running.
mupen64plus-arm - Cannot find source anywhere, git repo seems to have disappeared too
KDE/ kwin compositing - OGL but no OGLES under Precise - stuck with xrender software rendering for desktop FX
ioquake3 / openarena - Nope
nexuiz - nope
xonotic - not tried compiling this yet - no response off them in irc
Super Geometry Dust - Wermy sells this for iOS so won't be open sourcing it any time soon
I know there is a Doom 3 port to OGLES2 in progress but there's no way thats going to run acceptably on the Pandaboard - I dunno what his target platform is for this as really you need a desktop-class machine for Doom 3 where you will also most likely have proper OGL 2 or higher.
Thanks in advance for any suggestions!
What I've checked out so far:
PCSX reARMed - WIP - see my other thread on this board. notaz says the OGLES support is buggy but at least I may get to use my NEON extensions soon if notaz can help me get this running.
mupen64plus-arm - Cannot find source anywhere, git repo seems to have disappeared too
KDE/ kwin compositing - OGL but no OGLES under Precise - stuck with xrender software rendering for desktop FX
ioquake3 / openarena - Nope
nexuiz - nope
xonotic - not tried compiling this yet - no response off them in irc
Super Geometry Dust - Wermy sells this for iOS so won't be open sourcing it any time soon
I know there is a Doom 3 port to OGLES2 in progress but there's no way thats going to run acceptably on the Pandaboard - I dunno what his target platform is for this as really you need a desktop-class machine for Doom 3 where you will also most likely have proper OGL 2 or higher.
Thanks in advance for any suggestions!
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