Micket
Member
EDIT AGAIN: Now it's 0.98
Changelog on page 2, same link
EDIT: Acutally i updated it again, right now i'm calling it 0.98a
Although who gives a shit about version names, the interesting stuff is the changelog anyway. Look further down.
The links are the same, i just replaced the files
Well i made another update to OldPlay
http://www.micket.com/oldplay.zip [2 MB]
http://www.micket.com/oldplaysrc.zip [22 MB]
This is what it looks like now, of course it's still possible to use the old default.cfg
(the colors look very different on the gp2x)
Big news are probably that uade is back in business, well at least as much as it was last time.. and. well i'll just paste the changelog
* uade supported again (as far as v0.95 did)
* Enabled underclocking by default
* Fixed XM, FAR, MDL in libmodplug
* Updated GME to v0.5.2 and used more of it's features:
* Added support to vgz, hes, kss, ay, sap
* Support for m3u files for all game music
* Fake stereo for mono sound in game music
* Seeking in all single tune game music files
* Better effort at song lengths in game music (no more neverending tunes)
* Automatic silence detection (ends tune)
[cut]
* Better handling of multitune songs in playlist
* Scrolling text
* Subtune name field
* New colors in default.cfg
* #FF00FF transparent in logo.bmp
* Better handling at unplayable tunes
* Added textual man page (supported in gmenu2x > v0.8)
Internal changes
* Changed lots of small bits and pieces
* Reworked a bit of the structure in PlayerApp, Playlist and MusicPlayer
* Made a library out of libzip (updated to latest version)
I'm not sure what i'll do next.
Possibilities are; gsf, sndh, ogg, flac, mikmod's supported formats (that modplug can't handle well or at all)
Dunno about wma, could cause license issues? Reading licenses is boring
If you come across xm, mod, mdl, med, okt, ult, it, far, ptm, s3m songs that doesn't work, or have messed up samples send them to me and i'll have a look at libmodplug
(If possible, test with something using libmodplug on your computer and make sure libmodplug actually can handle them properly)[/cut]
Changelog on page 2, same link
EDIT: Acutally i updated it again, right now i'm calling it 0.98a
Although who gives a shit about version names, the interesting stuff is the changelog anyway. Look further down.
The links are the same, i just replaced the files
Well i made another update to OldPlay
http://www.micket.com/oldplay.zip [2 MB]
http://www.micket.com/oldplaysrc.zip [22 MB]
This is what it looks like now, of course it's still possible to use the old default.cfg
(the colors look very different on the gp2x)
Big news are probably that uade is back in business, well at least as much as it was last time.. and. well i'll just paste the changelog
* uade supported again (as far as v0.95 did)
* Enabled underclocking by default
* Fixed XM, FAR, MDL in libmodplug
* Updated GME to v0.5.2 and used more of it's features:
* Added support to vgz, hes, kss, ay, sap
* Support for m3u files for all game music
* Fake stereo for mono sound in game music
* Seeking in all single tune game music files
* Better effort at song lengths in game music (no more neverending tunes)
* Automatic silence detection (ends tune)
[cut]
* Better handling of multitune songs in playlist
* Scrolling text
* Subtune name field
* New colors in default.cfg
* #FF00FF transparent in logo.bmp
* Better handling at unplayable tunes
* Added textual man page (supported in gmenu2x > v0.8)
Internal changes
* Changed lots of small bits and pieces
* Reworked a bit of the structure in PlayerApp, Playlist and MusicPlayer
* Made a library out of libzip (updated to latest version)
I'm not sure what i'll do next.
Possibilities are; gsf, sndh, ogg, flac, mikmod's supported formats (that modplug can't handle well or at all)
Dunno about wma, could cause license issues? Reading licenses is boring
If you come across xm, mod, mdl, med, okt, ult, it, far, ptm, s3m songs that doesn't work, or have messed up samples send them to me and i'll have a look at libmodplug
(If possible, test with something using libmodplug on your computer and make sure libmodplug actually can handle them properly)[/cut]