Micket
Member
Well, here's the link
http://www.micket.com/oldplay.zip [2MB]
http://www.micket.com/oldplaysrc.zip [16MB]
and the changelog
VERSION 0.96a
Noticeable changes
* uade have *STOPPED* working for the moment (working on it, slowly)
* Updated version of GME.
* Sorted file lists (not coded that well, but works)
* Fixed bug in controls
* xm songs now working (some bugs left)
* mtm songs now working (big bugs left)
* okt songs now working (i think)
* Fixed one or two other bugs
* Changed theme and fonts default folder to ./theme
Internal changes
* Cleaned up code various places
* Reworked the folder structure of the sources
* Made more things into libraries
* Probably ruined stuff for non-gp2x versions, but haven't bothered compiling for anything else
* Probably introduces quite a few bugs
I guess most work have gone into trying to get everything to work as version 0.95. I also wanted to update uade, which turned out to alot of work, so atm i haven't fixed it.
If you don't use the amiga formats (at least not those who aren't supported through libmodplug then this is with no doubt a downgrade)
I'm also need in tracked music in more obscure formats, namely these;
# .669: UNIS 669, 669 Composer modules
# .AMF: Asylum / DSMI modules
# .AMS: Velvet Studio AMS 1.x modules
# .DBM: DigiBooster Pro modules
# .DSM: DSIK internal format modules
# .FAR: Farandole Composer modules (beta)
# .MDL: DigiTracker 1.x modules
# .MOL: Module lists, compatible with MOD4WIN
# .MTM: MultiTracker modules
# .NST: NoiseTracker modules
# .PTM: PolyTracker modules
# .STM: ScreamTracker II modules
# .ULT: UltraTracker modules
# .UMX: Music files from Unreal Engine 1 games (essentially one of the above formats in an additional container)
# .WOW: Grave Composer modules
If you happen to have any songs in the other formats that modplug supports which aren't working on the gp2x, i'll take those as well!
http://www.micket.com/oldplay.zip [2MB]
http://www.micket.com/oldplaysrc.zip [16MB]
and the changelog
VERSION 0.96a
Noticeable changes
* uade have *STOPPED* working for the moment (working on it, slowly)
* Updated version of GME.
* Sorted file lists (not coded that well, but works)
* Fixed bug in controls
* xm songs now working (some bugs left)
* mtm songs now working (big bugs left)
* okt songs now working (i think)
* Fixed one or two other bugs
* Changed theme and fonts default folder to ./theme
Internal changes
* Cleaned up code various places
* Reworked the folder structure of the sources
* Made more things into libraries
* Probably ruined stuff for non-gp2x versions, but haven't bothered compiling for anything else
* Probably introduces quite a few bugs
I guess most work have gone into trying to get everything to work as version 0.95. I also wanted to update uade, which turned out to alot of work, so atm i haven't fixed it.
If you don't use the amiga formats (at least not those who aren't supported through libmodplug then this is with no doubt a downgrade)
I'm also need in tracked music in more obscure formats, namely these;
# .669: UNIS 669, 669 Composer modules
# .AMF: Asylum / DSMI modules
# .AMS: Velvet Studio AMS 1.x modules
# .DBM: DigiBooster Pro modules
# .DSM: DSIK internal format modules
# .FAR: Farandole Composer modules (beta)
# .MDL: DigiTracker 1.x modules
# .MOL: Module lists, compatible with MOD4WIN
# .MTM: MultiTracker modules
# .NST: NoiseTracker modules
# .PTM: PolyTracker modules
# .STM: ScreamTracker II modules
# .ULT: UltraTracker modules
# .UMX: Music files from Unreal Engine 1 games (essentially one of the above formats in an additional container)
# .WOW: Grave Composer modules
If you happen to have any songs in the other formats that modplug supports which aren't working on the gp2x, i'll take those as well!