qbertaddict
Member
I already supplied a copy of ohboy with the correct mappings it is two posts up
qbertaddict said:I already supplied a copy of ohboy with the correct mappings it is two posts up
qbertaddict said:I already supplied a copy of ohboy with the correct mappings it is two posts up
Oh sorry I thought you wanted the correct mappings for a and b my badrenejr902 said:qbertaddict said:I already supplied a copy of ohboy with the correct mappings it is two posts up
yeah i know thanks, But its not the mapping i want.
(for example:a= run x=jump for mario land 2)
i made these changes in the uploaded source
LOLqbertaddict said:Oh sorry I thought you wanted the correct mappings for a and b my badrenejr902 said:qbertaddict said:I already supplied a copy of ohboy with the correct mappings it is two posts up
yeah i know thanks, But its not the mapping i want.
(for example:a= run x=jump for mario land 2)
i made these changes in the uploaded source
Com64 said:Just a thought... but why not use the A/B/X/Y buttons as a D-pad (as an option?) Sounds like a good idea to me... adding a feature like that.
renejr902 said:i compiled 3 different oh boy buttons mapping
SiENcE said:renejr902 said:i compiled 3 different oh boy buttons mapping
Sorry but, do you mean this by real?
Better an an configuration Option in the Emulator Menu.
renejr902 said:i compiled 3 different oh boy buttons mapping
IMPORTANT: You have to rename my ohboy files to OhBoy.gpe and not ohboy.gpe O and B are capital letter. EX: Rename ohboyrene1.gpe to OhBoy.gpe After that you replace your OhBoy.gpe by my OhBoy.gpe.
ohboyrene1.gpe= A= Run( B ) X= Jump(A) I = Start II= select
ohboyrene2.gpe= X= Run( B ) B= Jump(A) R= Start L= Select
ohboyrene3.gpe= X= Run( B ) B=Jump (A) Y= Start A= Select
http://www.megaupload.com/?d=UNUNOYW6
i could upload the file to gp32x, but i dont know how to do it.
NJOY
i prefer the buttons mapping ohboyrene3.gp3
NOTE: If you want a different mapping you can ask for it, i will do it when i have time.
NOTE2: Please comment my files, its only my 2nd time i code something with SDK. if you have any problem or the buttons mapping is wrong , just tell me. i tested all my files before uploading.
NOTE3: i add this one ohboyrene4.gpe= A= Run( B ) X= Jump(A) Y = Start B= select http://www.megaupload.com/?d=EMZN7CZW (ohboyrene4.gpe only)
renejr902 said:i tried to learn some codes reading the snes9x4c source but its very difficult. i try to find the cpu speed mhz parameter, but i didnt find anything relate to that.SiENcE said:renejr902 said:i compiled 3 different oh boy buttons mapping
Sorry but, do you mean this by real?
Better an an configuration Option in the Emulator Menu.
ruffnutts said:My gameboy roms or not loading - there in .zip as it says it supports this format in the readme,
Keep getting thrown back to the caanoo menu - I know these roms are good because I`ve used them before
on my Dingoo - and no I havnt tried unzipping yet as I was hoping I would not have to....
Any ideas, never wanted to start a new thread as this was a Ohboy descussion
blues2 said:renejr902 said:i compiled 3 different oh boy buttons mapping
IMPORTANT: You have to rename my ohboy files to OhBoy.gpe and not ohboy.gpe O and B are capital letter. EX: Rename ohboyrene1.gpe to OhBoy.gpe After that you replace your OhBoy.gpe by my OhBoy.gpe.
ohboyrene1.gpe= A= Run( B ) X= Jump(A) I = Start II= select
ohboyrene2.gpe= X= Run( B ) B= Jump(A) R= Start L= Select
ohboyrene3.gpe= X= Run( B ) B=Jump (A) Y= Start A= Select
http://www.megaupload.com/?d=UNUNOYW6
i could upload the file to gp32x, but i dont know how to do it.
NJOY
i prefer the buttons mapping ohboyrene3.gp3
NOTE: If you want a different mapping you can ask for it, i will do it when i have time.
NOTE2: Please comment my files, its only my 2nd time i code something with SDK. if you have any problem or the buttons mapping is wrong , just tell me. i tested all my files before uploading.
NOTE3: i add this one ohboyrene4.gpe= A= Run( B ) X= Jump(A) Y = Start B= select http://www.megaupload.com/?d=EMZN7CZW (ohboyrene4.gpe only)
can you make the buttons
x= Run( B ) b= Jump(A) I = Start II= select
thanks