sam fisher
Well-Known Member
Business.
Draken posted on Aug 12 2006 at 06:07 PM said:I'll try and contact them too (business or support?), it's an awesome game on my zodiac.
x68000 posted on Aug 13 2006 at 01:13 AM said:I am yet to play it, but the image on the first page is a complete rip off from the start of level 3 on Layer Section Aka Rayforce from Taito!
If we get a 100% CPS2 emu in the future, then games like this will pointless when we can play far superior titles such as Mars Matrix.
EDIT: just tried it, and agree with the other criticisms mentioned. The version i tried is one of those generic, nothing to offer shooters, with boring gameplay and very dated graphics (dated in a bad way). Many homebrew devvers have made better looking and playing shooters in the past.
Making a quality shoot-em-up is a very difficult process for any non japanese developer, especially a small one such as this. But it is plain to see that this lacks any imagination and needs some serious development time before a release.
I think you'll soon see the GP2X is capable of far more than any CPS2 game can throw at it!
ste_167 posted on Aug 14 2006 at 09:57 AM said:I don't think the graphics are *that* bad really. Certainly the Megadrive would struggle outputing such large background imagery such as when the motherships glide past in the background. Yeah, they jerk a bit, but it still has a nice feel about it.
I wonder why they have gone for the low-colour dithered graphics though. Is there any technical reason why they have done this?
I agree with you there.Epicenter posted on Aug 14 2006 at 09:12 PM said:The backgrounds were definitely not drawn pixel by pixel; they must have had more colors originally and were dithered to take them down to a lower amount. It's my theory the game was originally being developed many years ago (the 256-color days..) and is just now seeing completion on the GP2X with the aged graphics.
Epicenter posted on Aug 14 2006 at 08:12 PM said:The backgrounds were definitely not drawn pixel by pixel; they must have had more colors originally and were dithered to take them down to a lower amount. It's my theory the game was originally being developed many years ago (the 256-color days..) and is just now seeing completion on the GP2X with the aged graphics.
Either that or they just imported stock pics of space, planets, etc and converted the 24 bit digitized images to 256 with massive loss in color depth.