Fake emulators are a dime a dozen in general, but N64 for non-PC platforms seems to be the biggest target I've ever seen. I remember fakes for Dreamcast, PS2, and at least three for PSP (before Daedalus came out).
Not saying this is definitely fake, but there are several red flags here. Let's run through the lot of them:
- That it's being presented as videos when it's this mature and could be distributed for real.
- Is made for iPhone 3G too. The performance would probably be abysmal.
- Zero discussion that shows any technical insight into how to emulate an N64.
- Massive amount of media hype.
- Code screenshot of "N64AppEmuDelegate.m" - can someone tell me if this is tied to iPhone development, because all that registers to me is Matlab scripting.
- "It's what developers deemed impossible" no they didn't, and I don't think an actual developer would say something this silly. This right here looks like fan hype.
- "Uses stunning control and ROM interpretation", come on, what? Overall BS factor aside I think any developer of an N64 emulator, ie someone who knows what a recompiler is, would shy away from calling their emulator a "ROM interpreter", even if it could be argued to be technically accurate.
- "The only problems i'm running into is duplicate button registers, delay of presses, and crashes when heavy gameplay occurs." The first two sound less like plausible emulator bugs and more like problems synchronizing with your hoax video. If you can get an N64 emulator running this noticeable input latency should hardly be a problem. The crashing sounds pretty off too, since an emulator is generally agnostic to what you perceive as "heavy gameplay", although there could perhaps be some correlation; it's pretty unlikely. Probably more an excuse for why he intends to release it in the spring instead of now.
- "Rendered down graphics".. that is supposed to be obvious.. what would this vague statement really mean? Mario 64 is a 320x240 game, what is "rendered down" here? I think what he's really referring to are video artifacts due to compression.
- Missing buttons; again, if you could make it this far how hard would it be to go the extra mile and get the controls right before making the videos.
- Harping on being 14 years old. Yes, it's possible for a 14 year old to be as good at developing emulators as someone twice his age, although it's far less likely. The bigger point is him constantly pointing this out - if I were 14 and did an emulator I probably wouldn't want to immediately reveal my age because I'd want people to take me seriously. Like with many other things this kid seems desperate for attention and recognition that he's some kind of special prodigy.
So yeah, let's just say I wouldn't hesitate to put money on this being a lie.
EDIT: He plans on SELLING it? Oh dear. Bet there'll be preorders then -_-