Alpha2
Heroic Autobot
*I have officially disowned this thread.*
Kop_007 posted on Sep 16 2005 at 08:24 AM said::lol:
Looks like crap.
If that 'innovation', you can stick it.
Angel posted on Sep 16 2005 at 01:47 PM said:As long as you can use a regular game pad, or some type of game pad.
People do not like change in general. I don't mind joy pad changes, but this is drastic.
How could you possibly use a vertical controller with the buttons so far spread out with 1 hand.
This has to be the worst layout i've ever seen and I do hope this bites nintendo in the ass. I will not be buying a revolution unless they confirm that you do not have to use this hunk of shit and can use normal controllers.
I'm thinking this way and will wait to see how it plays. My initial reaction was how uncomfortable it looks for long gaming sessions but the movement sensors could be interesting.Mark posted on Sep 16 2005 at 12:08 PM said:Nintendo have NEVER produced a bad controller before, and I for one aam very glad that they're doing this. The complete range of motions that it detects should make for some very natural game experiences. I for one trust them to do this right.
DEMO: METROID PRIME-TIME
Nintendo saved the best for last. This was the first section of the GameCube game Metroid Prime 2: Echoes, retrofitted to be compatible with the Revolution controller and its analog add-on piece (the "Nunchaku" set-up mentioned earlier). As on the Cube the analog stick controls movement, but instead of holding down a button to look around, you simply point the other controller in the direction you want to aim.
IMPRESSIONS: At first, I was standing up and swinging my hand all around to aim - and my arms got really tired really quick. But once I sat down and relaxed, resting my hands on my legs as I would with a normal controller, everything clicked. It wasn't perfect yet - the Revolution controller functionality had just been added recently and wasn't bug tested or polished, so every so often the view would "spaz out" for a couple seconds - but it was enough to get me excited. As odd as it may look holding the two separate controller pieces, one in each hand, looking around felt incredibly natural, even more than my preferred PC-style keyboard-and-mouse setup. I have to wonder about precision and speed in multiplayer games, but for a more deliberate single-player game like Metroid Prime - and the series is already confirmed for an appearance on the Revolution - this setup already has huge potential.
Twinbee posted on Sep 16 2005 at 03:21 PM said:Or having the analog stick plugged in for movement, the d-pad on the main controller as strafing, and the motion sensitive aspect being sword control in an FPS?
You see this is what I mean.Flipside posted on Sep 16 2005 at 03:39 PM said:innovation is good but how many decent franchises will actually see a game released on the Revolution that won't feel awkward eh? I don't exactly see Sonic running about accuratly just from you waving your remote around.