Why should publishers and developers give their game away free forever? They are businesses after all. Playing a demo 50 times(or whatever) and not purchasing the game pretty much sums up the mentality of the user, not the company offering the demo.
I see no problem with imposed limits on demos - most have restrictions within them anyway (and not just those from Nintendo).
Having a demo to try is better than having none at all, even with restrictions.
This is the exact problem^, and why only blind "N" loyalist don't see the problem here.
You stated the "facts" of this issue well. The demo is already limited, so why limit it further? That makes no sense whatsoever. Why not add a "time" limit to the "try" limits, to the limits of the already limited demo? When would it all stop. It's a DEMO for Christ sake, why does it matter if a guy want's to play it a 1000 times? This does nothing but piss people off for no good reason except to say, we originated the "limits" on demo's mentality.
The first demo of this nature I tried was RE revelations on the 3DS, and I was a little put off by RE 5, so the demo was great to try before I buy. I played it maybe 5-6 times, as I knew I wanted to purchase the game after the first go, but it was fun to run through it a few more times. Most consumers would come to this same conclusion in short order.
If I played it 100 times, and still didn't buy it, it could be for any number of reasons. Maybe the demo didn't offer enough gaming to get a good idea of the what the overall game might be like(which would be hard to argue if I played it 100 times, but whatever). Maybe I'm broke, and can't buy the game currently. Maybe I love the game so much, I want to play it all the time until it's released and I can buy it. I could go on and on, but in the end, what does the limiting of the demo get "N"? Any of my examples given isn't going to change on the consumer end by adding "limits", all we get is exactly what me and you are doing here? Debating the reasons why a limited demo, needs to be limited even further. It only serves to have blind diehards defend it, and long time fans like myself say how stupid "N" has become(or vice versa).
If there was no issue with the demo limits by "N" owns admission or yours, why did they just offer a demo with no limits? This removes any arguments anyone could make for this limited idea. If it was OK, and no one has an issue, why remove it as a reward to CN platinum users? Couldn't a fan of SB decide if they wanted the game or not within 10, 20, or 30 uses? Of course they could, so why not now argue why they have offered a no limit demo?
For me personally, I never laughed at the DS, and it's the biggest selling handheld or console of all time. I believe it even has greater sales than the PS2 wordwide. It was a great idea, and that's why it's still selling well in the 3DS form. The only issue it had early on was how ugly it looked, and how poorly the screen functioned, but everyone loved the unique 2 screen gameplay. I don't believe anyone laughed at the 3DS either, EVERYONE just thought it was overpriced for what it offered, hence the price drop and improved sales.
Now the Wii was laughed at, and it is gone and won't be back. It had great sales, as many "fad" items of life do, but in 10, 20, or 30 years, it will never be remembered as a great console(it did have some great games though), as everything it tried to do or introduce is gone from gaming just one generation after. That shows just how poor it really was. It gave "N" the big head issues they currently have. "We can limit a limited demo and everyone will love it", this is beyond bad thinking. Every "N" console since the NES has been selling less than than the previous generation, with the exception of the Wii, and they are right back on trend for the WiiU to sale less than the GC.
Like I have said before, I love "N" for all they have done for gaming, and I really wish I was arguing the greatness of the latest 3D Mario, Zelda, StarFox, or Metroid, but instead we as fans are arguing about limits on demo's. Can we all not see the problem of this?
Chris