Rico
Certified Guru
Ok guys ... I'm working (albeit slowly) on a side-scrolling platformer called Night of the Ninja (name may change ). It's all designed, and it'll be similar to Super Metroid, with a large explorable environment and RPG-style shops/items.
However...I am having difficulty coming up with clever mission ideas. I don't want the game to be be full of 'go through that level, kill everyone you see'-style missions. Enemies range, but most are almost as strong as you - you have to rely on the element of surprise and stealth techniques to kill them.
The missions are set around three rival clans competing for control ... they all have bases and mansions etc, and sometimes towns, although a few of the towns aren't taken by any clan.
I have thought of the obvious - breaking into a mansion and assassinating the leader of the clan, stealing items, planting traps, poisoning food, guarding a camp against an attack from a rival clan... what I'm looking for now are some good mission ideas. If you have any cool ideas to share, no matter how small, please tell me
Thanks, Rico
However...I am having difficulty coming up with clever mission ideas. I don't want the game to be be full of 'go through that level, kill everyone you see'-style missions. Enemies range, but most are almost as strong as you - you have to rely on the element of surprise and stealth techniques to kill them.
The missions are set around three rival clans competing for control ... they all have bases and mansions etc, and sometimes towns, although a few of the towns aren't taken by any clan.
I have thought of the obvious - breaking into a mansion and assassinating the leader of the clan, stealing items, planting traps, poisoning food, guarding a camp against an attack from a rival clan... what I'm looking for now are some good mission ideas. If you have any cool ideas to share, no matter how small, please tell me
Thanks, Rico