wermy
Active Member
Wow, this is MUCH further along than I expected! I can't wait to see what moving stuff over to NEON does. The thought of Ikaruga and Toy Commander in my pocket is almost too exciting to bear.
No scaling he says. It is rendering AT 800x480.silver said:GLEs at 800x480 - is this software scaling up to 800x480 at the moment, or does gles give you scaling in hardware (sorry, not following GL libary developments on the pandora)?
Ravnos said:Since this is being developed for the Pandora now, is there a possibility of a generic x86 Linux release as well? Because that would be an awesome addition to my htpc.
conso said:I still wonder if fpu-> neon is the only bigger obvious optimization the nulldc-devs have in scope. I remember last time the list was quite a bit longer.
I remember one of them saying "good" emulation on pandora's native speed is the goal of the project. Whoever said that was very aware of the dangers of overclocking. From what drkIIIRaziel said in this thread, I'm quite confident they can make it happen.giovanni said:Very promising.... Thank you very much!
What about dangers in overclocking the CPU... I assume it's impossible to get this playable without increasing the CPU clock speed (700/800Mhz) but I remember someone saying that this kind of procedure can make problems to the hardware.... It would be boring playing and know that you're reduceing the life of your Pandora....
I'm speculating...
However you made an incredible work... Brilliant!
It might be useful. You'd need something similar for GBA/DS emulation.silver said:I would think HLE would be a likely candidate for sound, as I can't see much call for an Arm7 dynarec for Coretex-A8 outside this emu?
Can there be an advantage of the fact, that the Pandora also has an ARM Processor (1:1 Emulation of this part???) and also a PoverVR unit like the DC has, or ist it again such a "emulation problem" that even similar Processors can't do similar things 1:1 onto a System which emulates another System?drkIIRaziel said:The problem with the sound is that it includes a second cpu (arm7 , we need to run it at 11 mhz or so) and i don't have a dynarec for that.If an arm dynarec is made and the sound mixing work is moved to the dsp i' say ~ 10%.Another option is hle since most games use the same code on the ARM side.
MWeston said he was overclocking to 800Mhz.fusion_power said:200(!!!) MHz CPU Speed emulated onto a "only" 600MHz System, wow