@Kagato
There are two different times. Rr and Rf. Bleeding is the LCD's inability to perfectly block the light from coming through or even how the backlight is mounted (IE it can be a problem from shipping). Bleeding is very easy to see, it is apparent on static and motion screens and affects all types of panels. For reference the new 27" iMac is an IPS panel, but many people are experiencing a yellow tint bleeding through along the bottom, along with other problems.
This video shows off the PSP-1000 Response rising time. The result is which the window looks muddy because it's affected by the before image. So I've always said this was inverse ghosting.
How I've always tried diagnosing is: blur is ghosting (slow falling response time)/ muddy is inverse ghosting (slow rising response time).
I'd bet dollars to donuts, if you ran that same game on the Pandora, you wouldn't see the muddy image. You'd be able to make out the inner trim of the window, though most likely it would be blurred, but the black wouldn't consume ALL of the detail in the trim like the video above.
Again, this is how I've always understood it. I can be wrong.