Quiest
I like turtles!
The following is the code I use for the scrolling af my new test level.
* and ** should make the foreground scroll in the same way as the background.
But it doesn`t scroll, it just stay in the middle of the screen...
What is wrong? The 1 should mean scroll# 1 (as the other one is #0) and the 2 is the second graph in the fpg...
Code:
Process levelcam(x); //levelcam, so you can only scroll to the right
Begin
ctype=c_scroll;
Loop
if(level1a=true)
cam_x=x;
if(key(_right) and x<412 and player_x>159 and not key(_left))keepposition=1;x+=playerspeed;end;
if(player_x<160 or x>411)keepposition=0;end;
end;
Frame;
End;
End;
Process level1a(z); //process for the background
Begin
level1aforeground(1);
parachute(10,-50,2);
level1a=true;
file=level1afpg;
start_scroll(0,0,1,0,0,0);
scroll.camera=idcam;
End;
Process level1aforeground(z); //process for the foreground
Begin
file=level1afpg;
start_scroll(1,0,2,0,0,0); //*
scroll.camera=idcam; //**
End;
* and ** should make the foreground scroll in the same way as the background.
But it doesn`t scroll, it just stay in the middle of the screen...
What is wrong? The 1 should mean scroll# 1 (as the other one is #0) and the 2 is the second graph in the fpg...