Release NetworkGame Desktop Alpha test


maiden

Member
Joined
Jul 28, 2009
Messages
120
Age
35
Location
Västerås Sweden
Website
mybot.se
I need some help to test my AutoMagic ip detection script for my game lobby system.


This is a real-time chess game to test my network-lib.


Test the following:


1. start the application, press host.


2. start another instance of the game, press join, chose the one thats not called "localhost".


Do you see chess pieces or do you only see a empty board?


you can try to use the localhost option if the above do not work.


you can also add own servers in the ServerList.txt if you want to play on LAN.


The threads is not always shutdown correctly so be ready with a "killall AttackChess" in a terminal. Update, fix, but it sometimes caches on exit instead ;)


Update:


Found some design errors, forgot the port in the web based server list) it will take a while to solve. (1h max)


Attachment removed.


Further updates and alfa/beta testing info will come on my blog http://maidenone.blogspot.com or at http://chrex.se/mfchess/
 
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maybe you could open up your network lib so it could be useful for other games? would it work with platformers for example? co-op platformer would be cool, how about emulators?
 
Thats exactly what i intend to do, but it is still a bit in the future.


The Lib will be very basic and easy to use, but will bring the coding API to a little higher level then SDL_net.


BTW the Lobbysystem is PHP/MySQL based (its cheaper with a web hotel then a own server), but implementing it in c++ would not be hard.


I will host a homepage with game/user statistics and ranking for this game.
 
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