Dzz
stmia r0!, {r2-r9}
Could you give me the assignments you thing would be a good idea for all of the possible options in that dialog? (select default string, select letter, select currently entered string, erase)? If I change it i'll need to carry the changes through to other menu things as well but there's no reason i HAVE to use the choices I made here.RiX0R posted on May 16 2006 at 07:13 AM said:My report (based on a few minutes of playing, having no experience with nethack):
The "name chooser" is not very intuitive. I know the correct buttons are listed below it, but using "b" to select a letter would be much more intuitive. I think the emerging standard for GP2x interfaces is:
B -> small confirm
start -> large confirm
Well, the "start" behaviour is standard for other gaming consoles anyway. ("quit" for start is just bass-ackwards)
It depends on which character class you choose. Only certain alignements are legal for certain classes.The "alignment" chooser only lists Lawful and Neutral. Chaotic appears to be missing.
I can add "pick up" to the context menu when appropriate.I see you've mappend non-picking-up moves to the buttons. Nothing wrong with that; I was getting kinda tired of carrying corpses around everywhere . But there's no "pick up" item on the menu if you stand over an object. By hitting all buttons I figured out that stick-press was mapped to "pick up", but it should be in a context menu somewhere as well.
I can put that on the list but it would be major surgery to the Nethack codebase.Could the "things that are here" popup be made non-modal? This may be a bit much to ask but it's much easier if you get a "things that are here" popup just shows and you can immediately proceed with pickups and whatever without having to dismiss it first.
Thanks for the feedback!
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