buster2000
Still Fresh
- Joined
- Feb 25, 2006
- Messages
- 3
I'm currently porting a software 3D engine to my GP2X writing directly to the framebuffer.
Nothing fancy just a spinning textured and lit cube that I did in turbo pascal some years ago.
The problem is I don't have a clue how to get input from the GP2X without using SDL or some other SDK.
I need a way of detecting input so that I can quit back to the menu otherwise the only way I run my program is to stick it in an infinate loop meaning i need to switch off and restart to exit. I'd really apreciate some help finding out how to poll the inputs so that I can just exit back to the menu.
Nothing fancy just a spinning textured and lit cube that I did in turbo pascal some years ago.
The problem is I don't have a clue how to get input from the GP2X without using SDL or some other SDK.
I need a way of detecting input so that I can quit back to the menu otherwise the only way I run my program is to stick it in an infinate loop meaning i need to switch off and restart to exit. I'd really apreciate some help finding out how to poll the inputs so that I can just exit back to the menu.