Daid
Member
I got around to port my very simple game "MoveSweep" to the GP2x. It's a basic minesweeper with a twist.
Mines get borred, so they sometimes move a bit to explore new areas. Mines only run into areas that aren't open yet. This means that the field gets harder how furter you get.
This is actualy a concept me and a few friends came up with in class. During the next few houres (that where boring) I wipped out my 468 laptop and made an ncurses version. Later ported to SDL. Now ported to the GP2x.
Rules:
-Every time you open a field every mine has a chance to make a move.
-Mines only move into unopened fields
-Mines only move in horizontal or vertical direction (no diagnial)
-Mines only move 1 space
-Numbers get updated
(Can someone add it to the argives, I'm unable to get a login atm, as the password mailing seems to fail for me )
http://daid.mine.nu/pub/MoveSweep2X.zip
Mines get borred, so they sometimes move a bit to explore new areas. Mines only run into areas that aren't open yet. This means that the field gets harder how furter you get.
This is actualy a concept me and a few friends came up with in class. During the next few houres (that where boring) I wipped out my 468 laptop and made an ncurses version. Later ported to SDL. Now ported to the GP2x.
Rules:
-Every time you open a field every mine has a chance to make a move.
-Mines only move into unopened fields
-Mines only move in horizontal or vertical direction (no diagnial)
-Mines only move 1 space
-Numbers get updated
(Can someone add it to the argives, I'm unable to get a login atm, as the password mailing seems to fail for me )
http://daid.mine.nu/pub/MoveSweep2X.zip