Silent-Hunter
Hardcore Member
- Joined
- May 29, 2010
- Messages
- 3,485
I want to play Stardew Valley on my Pandora and Pyra, it uses MonoGame. Can this run? It runs on my laptop with "mono StardewValley.exe.
[doublepost=1471586466,1471582944][/doublepost]So if I try to run it using the Mono Runtime PND, it does this:
But if I run it from the full Code Blocks PND it does this:
[doublepost=1471586466,1471582944][/doublepost]So if I try to run it using the Mono Runtime PND, it does this:
Code:
[ERROR] FATAL UNHANDLED EXCEPTION: Nested exception trying to figure out what went wrong
But if I run it from the full Code Blocks PND it does this:
Code:
Please use SDL 2.0.5 or higher.
X11_GL_LoadLibrary(0x50c1c0, (null))
LIBGL: Initialising glshim
libGL egl backend: libEGL.so
libGL: built on Oct 22 2015 21:48:58
LIBGL: Current folder is:/media/1/Stardew Valley
WSEGL_InitialiseDisplay: DRI2OpenConnection failed
Unable to initialize EGL display.
ERROR: EGL Error detected: EGL_NOT_INITIALIZED (0x3001)
X11_GL_LoadLibrary(0x50c1c0, (null))
WSEGL_InitialiseDisplay: DRI2OpenConnection failed
Unable to initialize EGL display.
ERROR: EGL Error detected: EGL_NOT_INITIALIZED (0x3001)
Unable to make GL context current
WSEGL_InitialiseDisplay: DRI2OpenConnection failed
Unable to initialize EGL display.
ERROR: EGL Error detected: EGL_NOT_INITIALIZED (0x3001)
Unable to make GL context current
glXGetProcAddress: glEnableVertexAttribArray not found.
[ERROR] FATAL UNHANDLED EXCEPTION: Nested exception trying to figure out what went wrong