Modern Warfare 2 For Pandora


Too late ;)
http://www.gp32x.de/board/index.php?/topic/56108-skulltag-port-request/
 
Last edited by a moderator:
mali said:
Too late ;)
http://www.gp32x.de/board/index.php?/topic/56108-skulltag-port-request/

As always.. The previous author missed a good opportunity for some laughs if he went my route.
 
Last edited by a moderator:
I had a poke about this blog and found:

http://playgrounddad.com/wmddr/what-my-dad-did-right-never-ending-support-of-ever-changing-dreams/

A very thoughtful and lovely piece where the author shows admiration and gratitude for his father.

Awesome. Except read the blog comments... jesus. I seriously hope we're not that bad. :(
 
I could see it now, Craigix posts a long, emotional, tearjerking story about how his father never believed in his dreams and told him all of his endeavors would fail, fueling him to create a successful homebrew-console selling business and ultimately bringing the Pandora down from the heavens.
And the first reply is, "yeah that's great and all, but what about shoulder buttons"
:)
 
It does look really cool, but it leaves me wanting more. you could simply replace the enemy sprites with terrorists, then make some custom maps that look more modern, and you'de have homebrew MW2!! It seems like a fairly simple task, but it's nothing I could do.
 
Tensuke said:
I could see it now, Craigix posts a long, emotional, tearjerking story about how his father never believed in his dreams and told him all of his endeavors would fail, fueling him to create a successful homebrew-console selling business and ultimately bringing the Pandora down from the heavens.
And the first reply is, "yeah that's great and all, but what about shoulder buttons"
:)

At least the second reply wouldn't be "FIRST!"
 
Last edited by a moderator:
Skulltag has plenty of its own mods (most of which are sadly overlooked), so I really hope we get a port.
 
I was looking around for the source code that I had linked to before, and I haven't been able to find it. I did find a bit of useful information though.

After years of standing in the way of this, I have finally decided to allow for the release of the Skulltag source code. After all, let’s be honest: No longer running Skulltag has given me a different perspective on this issue.


The release of the source code is something that Torr has wanted to do for awhile now. For security reasons, we’re releasing the source to the older 97c2 first. I have given him permission to release any subsequent versions that he desires. After all, who am I now to stand in his way?

While the current release of Skulltag is Linux-compatible, the source as released is not, at least for now.

The search continues...
 
Back
Top