Mission Failed

Discussion in 'Homebrew' started by RZZ, May 21, 2011.

  1. RZZ

    RZZ Still Fresh

    Joined:
    Aug 30, 2010
    Messages:
    47
    Location:
    Pizza, Mafia, Spaghetti
    This is my first game, an old-style 2D shoot'em up.


    8y9v92.jpg


    DOWNLOAD:
    http://dl.openhandhelds.org/cgi-bin/caanoo.cgi?0,0,0,0,30,692



    Sprites, musics and sounds are ripped from various games such as R-type, Gradius, Axelay...
    Sprites are taken from http://www.spriters-resource.com
    In particular I used sprites ripped by:

    - Zephiel87
    - SmithyGCN
    - Arima
    - Deathbringer
    - Random Talking Bush
    - Sephis
    - AzRaezel
    - JudgeSpear
    - Magma Dragoon
    - Ragey






    Primary fire has infinite ammo.
    3 types of secondary fire
    - Vulcan: fast but weak
    - Cannon: slow but powerful
    - Bombs: Very powerful, use them to hit ground enemies


    Destroy a colplete wave of enemyes to obtain more ammo.


    hope you like it, let me know what you think about !
     
    Tags:
  2. crow_riot

    crow_riot Well-Known Member

    Joined:
    Sep 21, 2009
    Messages:
    1,763
    Location:
    .at
    wow, this looks awesome!

    i'm going to try it out soon :D
     
  3. Luo=-_

    Luo=-_ Still Fresh

    Joined:
    Sep 21, 2010
    Messages:
    79
    Location:
    Curitiba - ParanĂ¡ - Brasil
    Wow! Great...
    Thx...

    Luo=-_
     
  4. Tomlad

    Tomlad Still Fresh

    Joined:
    Apr 19, 2009
    Messages:
    24
    Just downloaded this and had a quick game and its great :D the animations (i realise you got the sprites from http://www.spriters-resource.com but you choose well) sound fx and gameplay

    well done mate :)

    now to see if i can last for more than 2 minutes :D
     
  5. RZZ

    RZZ Still Fresh

    Joined:
    Aug 30, 2010
    Messages:
    47
    Location:
    Pizza, Mafia, Spaghetti
    thanks !
    if you think the game in hard remember you can increase lives number in "options" menu, and choose carefully secondary weapon
     
    Last edited by a moderator: Dec 17, 2015
  6. Geca

    Geca Member

    Joined:
    Sep 6, 2010
    Messages:
    338
    Location:
    Madrid, Spain
    Looks nice, i will try it! Thanks.
     
  7. kayuz

    kayuz Active Member

    Joined:
    Mar 19, 2011
    Messages:
    562
    it's wonderful thanks you Rzz!! :)
     
  8. crow_riot

    crow_riot Well-Known Member

    Joined:
    Sep 21, 2009
    Messages:
    1,763
    Location:
    .at
    got to play a little yesterday (dusted my caanoo off for deving) - it plays and looks great. cool game you've put together here. it's a bit hard, even with 10 lives ;)

    what would help a little, maybe some invincible time after respawning from a kill?
     
  9. RZZ

    RZZ Still Fresh

    Joined:
    Aug 30, 2010
    Messages:
    47
    Location:
    Pizza, Mafia, Spaghetti
    ok! next version will have an extended invincible time,
    thanks for the advice
     
  10. u9i

    u9i Call me Uni

    Joined:
    Jun 27, 2008
    Messages:
    757
    Location:
    Faroe Islands
    This game plays really well. Very difficult, but feels really polished and finished. Congratz on finishing it.
     
  11. RZZ

    RZZ Still Fresh

    Joined:
    Aug 30, 2010
    Messages:
    47
    Location:
    Pizza, Mafia, Spaghetti
    thanks !

    maybe in 1.1 version i can destroy all enemies on screen after been killed, or at least make them stop shooting for a while
     
  12. crow_riot

    crow_riot Well-Known Member

    Joined:
    Sep 21, 2009
    Messages:
    1,763
    Location:
    .at
    that's a good idea :)

    maybe, just well, i hate suggestions by myself, but i can withstand ... 4 buttons on the caanoo, 4 weapons, how about assigning each weapon a button so that you dont need to switch using the shoulder buttons?
     
    Last edited by a moderator: Dec 17, 2015
  13. RZZ

    RZZ Still Fresh

    Joined:
    Aug 30, 2010
    Messages:
    47
    Location:
    Pizza, Mafia, Spaghetti
    each button a weapon, good idea !
     
  14. RZZ

    RZZ Still Fresh

    Joined:
    Aug 30, 2010
    Messages:
    47
    Location:
    Pizza, Mafia, Spaghetti
    1.1 version aviable:

    - Bonus added: get "Perfect" score and you can have infinite ammo and a new laser weapon.
    - Added "Smartbomb": destroys everything on the screen !
    - Each button is used to shoot a different weapon.
    - The game is a little easier. :rolleyes:

    thanks to zip who helped me
     
  15. kayuz

    kayuz Active Member

    Joined:
    Mar 19, 2011
    Messages:
    562
    thanks you! :D :D
    grazie RZZ!!
    ps:che succede al nostro forum? :eek:
     
  16. Kojote

    Kojote Certified Guru

    Joined:
    Jan 12, 2004
    Messages:
    515
    Location:
    Salzburg, Austria
    mille grazie :)
     
  17. RZZ

    RZZ Still Fresh

    Joined:
    Aug 30, 2010
    Messages:
    47
    Location:
    Pizza, Mafia, Spaghetti
    you're welcome!


    anyone managed to pass the first level, or is still too difficult?
     
    Last edited by a moderator: Dec 17, 2015
  18. sbpaabck

    sbpaabck Still Fresh

    Joined:
    Jul 18, 2011
    Messages:
    10
    Hi,

    Got past the first level training on the second now, I love this game it is brilliantly made!

    A couple of things that would make it better for me though:

    1) Game remembers how many lives you selected so you dont have to keep doing it.
    2) Game remembers which levels you have completed so for example after completing level one you get the choice to play level 2 in a new game (it takes a long time to complete a level!)
    3) All features unlock when you complete the game.
    4) More weapons? interchangeable weapons (weapons rock!)
    4) More levels! I am dreading when I finish this game as I like the retro aspect spotting things like gundam references etc. I think a new level pack would be well recieved.

    Fnally thanks again for this excellent game, I play it more than anything else on Caanoo atm
     
  19. RZZ

    RZZ Still Fresh

    Joined:
    Aug 30, 2010
    Messages:
    47
    Location:
    Pizza, Mafia, Spaghetti
    many thanks sbpaabck !

    I did not want to do more updates, but since I found at least one person excited about the game, I will make a few changes:

    1 - all options will be saved (lives, offset, etc...).

    2 - The idea to choose the level, once completed, is good and will implement it.

    3 - Features are unlocked reaching the prefect rank, but I could invent something to add once the game is completed.

    4 - There are 4 weapons, more of them will not add anything to gameplay, only increase the confusion

    5 - I have some ideas for another level, but do not have time ...


    - I will add a little tutorial in level 1 to learn when to use a certain weapon


    do you think the amount of bullets given is ok?


    thanks again for your advices ;)
     
  20. sbpaabck

    sbpaabck Still Fresh

    Joined:
    Jul 18, 2011
    Messages:
    10

    COOOOOOL :)

    Thanks RZZ you are a true gentleman! Thanks for listening to my ideas!!

    You definately have excellent skills when it comes to level design and implementation so don't give up! The game is so Retro I love it, I think more people need to discover the game!

    The number of bullets is ok so far although I am still playing level 2 so maybe I will run out later. I save vukcan cannon by mashing the fire button very quickly on normal cannon so I get more shots out and more firepower. I think if people did not realise this trick then they will definately run our of vulcan early unless they are careful with it.

    When going for the perfect score it becomes a bit more of an issue!

    regarding no 3: something to add when the game is completed - this sounds good :)

    regarding no 4: Maybe make the game opensource like opentyrian?

    Thanks again RZZ :)
     
    Last edited by a moderator: Dec 17, 2015

Share This Page

Loading...