Things like this should honestly be brought up AFTER the pandora is released and someone starts working on porting/writing a snes emulator. No one knows these types of things for certain.
SnemulDS one of the snes emulators for the DS uses the touchscreen for the mouse. It works by directly setting the memory location that stores the mouse cursor rather then by actually emulating a mouse. It's a fairly easy thing to do(basically the same thing as using pro-action replay codes. Only resetting them to a new value constantly as you tap the touch screen) but requires the offsets be found for each game that you want to do it in. The same method should be usable for games that use the snes's lightgun. And indeed for using the keyboard for name entry screens and the like. Not that that last use would be anywhere near worth the necessary effort.
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