Manic Digger (Minecraft clone)


Not if the existing game is a bitch to port. Like, say, using various features with hard or software (like using DirectX, or using a lot of code made for a non-ARM processor) would make a port a no-go, likely.
 
Is a port of Manic Digger to the Pandora possible at all? I'm not getting my hopes up, but it IS open source. If we can't have Minecraft, maybe we can have this.

lemme review my checklist:


experience making video games: CHECK


http://www.rv6502.com/rv6502/games.php'>http://www.rv6502.com/rv6502/games.php


experience with ARM, PowerVR and OpenGL ES: CHECK


http://pivotalblur.com/


wrote a fast 3D cube world renderer for Linux/GLES: CHECK


http://www.rv6502.com/rv6502/img/gen3d_cubeworld_13.png'>http://www.rv6502.com/rv6502/img/gen3d_cubeworld_13.png


Received my Pandora: ERROR


hopefully that'll be resolved soon at the speed they're currently being shipped out.


--


Stephane Hockenhull


http://www.rv6502.com
 
somebody get this man a Pandora!


also your site is awesome
 
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^


Looks amazing. Reminds me of 3D Dot Game Heroes. Which was awesome!
I had the same reaction.


And it would be amazing to get a 3D Dot Game Heroes clone on Pandora!


With a quest editor and possibly a map editor
laugh.gif



I would seriously buy it!
 
Yep, but they've done 3 other games.


They're hommages to/remake of Space Invaders, Robotron: 2084 and Paradroid.


Really good and great looking games, but they're not open source.


Revenge of the Titans is the latest one.
There's a game I would like to have on my Pandora along with the ones from the 1st humble bundle. Although I'm not sure that I'd expect Penumbra Overture on the Pandora or World of Goo since it isn't open source but the rest should work out.
 
That's looking great! If I may ask, what are your plans with it exactly?

I love MineCraft (played way over 200 hours) but there are a few game play design/ideas I'd change and others I'd like to add,


so rather than bitch about it I'm making my own.


plus I doubt MineCraft would run on Pandora: its way too memory hungry (500+ MB) and chunk updates are too cpu-heavy for the little ARM guy,


I want to be able to play during my commute :D
 
Stephane Hockenhull, Are you going to make your project open source ? Also what kind of differences from minecraft are you planning ?Lastly, your website breaks something called the back button.
 
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plus I doubt MineCraft would run on Pandora: its way too memory hungry (500+ MB) and chunk updates are too cpu-heavy for the little ARM guy,


I want to be able to play during my commute :D
Single player would be an issue, certainly, but a multiplayer client connected to a server beefy enough to build new chunks would be great :)
 
How come noboby brings up the open source minetest? link (its on the wiki port requests}
Does look promising. Already runs on Linux (he claims) using Irrlicht, so it would just be a matter of getting an OGLES driver for Irrlicht. And he says no shaders, so OGLES 1.1 or whatever should work. Not sure how many games use that, or if it's easier to port than OGLES 2.
 
How come noboby brings up the open source minetest? link (its on the wiki port requests}
Does look promising. Already runs on Linux (he claims) using Irrlicht, so it would just be a matter of getting an OGLES driver for Irrlicht. And he says no shaders, so OGLES 1.1 or whatever should work. Not sure how many games use that, or if it's easier to port than OGLES 2.
Someone please do this! I'd do it, but I know nothing about this type of programming.
 
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