hi everyone.
one of the main reasons why i bought the pandora is so i can ofc play anywhere all my old games, and almost more important: to be able to code anywhere! so I decided to start to build a light weight framework (note, i said frame work, not engine, it wont be huge) where most stuff is implemented in lua. the game itself and some of the less important lower level code will be fully implemented in lua (and JIT, i need to figure out as I go which parts need to be "jitted").
im using atm geany and devtools (thanks for those pnds, really useful!), SDL and eh, im not yet sure which other libs im going to need (networking?). now i have seen there is quite a lot of expertize here in this forum regarding coding, so maybe some of you have an advice of what else i have to consider for the pandora. first milestone for me is getting 2d graphics working, get familiar with lua JIT and have some very basic game working
oh and most important: the whole project will be entirely done / coded on the pandora itself
one of the main reasons why i bought the pandora is so i can ofc play anywhere all my old games, and almost more important: to be able to code anywhere! so I decided to start to build a light weight framework (note, i said frame work, not engine, it wont be huge) where most stuff is implemented in lua. the game itself and some of the less important lower level code will be fully implemented in lua (and JIT, i need to figure out as I go which parts need to be "jitted").
im using atm geany and devtools (thanks for those pnds, really useful!), SDL and eh, im not yet sure which other libs im going to need (networking?). now i have seen there is quite a lot of expertize here in this forum regarding coding, so maybe some of you have an advice of what else i have to consider for the pandora. first milestone for me is getting 2d graphics working, get familiar with lua JIT and have some very basic game working
oh and most important: the whole project will be entirely done / coded on the pandora itself