Hi,
i'm pretty interested in the pandora and will try to get one of the first batch. Since i want to contribute to the community and likely will have some ideas for improvements when i get one, i would like to prepare myself for the release by getting to know the development environment.
I want to do something useful, and fun (for me), so I'm looking for some kind of small project to test.
My previous experience:
- basic C knowledge
- basic C++ knowledge
- basic Java knowedge
- very basic ARM7 Assembler knowledge (maybe 3000 lines of code in total)
- some basic experience developing for an embedded linux system
- light background in computer graphics / image processing (i know what a FFT does and have implemented a DCT butterfly in ASM)
- Some small SDL and OpenGL experience
- The usual webdeveloper stuff (CSS, JS, PHP, HTML, SQL, AJAX...)
- If mostly worked on small projects ( max. ~ 8000 loc).
I'm looking for:
- Something that can be done with little to medium initial setup, (i.e. nothing that needs transfering D3D to OpenGL 2.0)
- Something at least moderately usefull
- A small project, i've tried to contribute to bigger projects like libavcodec/ffmpeg before, but normally it takes quite a while, just to understand the code, let alone make a meaningful contribution.
I will probably use the pandora as a general purpose "laptop" more than a gaming platform, but as far as i can tell there is no final gui yet, so i guess there is not much use in creating or adapting a "productive" application, is there?
Are there some small easy emulators / games that need porting and are not too advanced?
i'm pretty interested in the pandora and will try to get one of the first batch. Since i want to contribute to the community and likely will have some ideas for improvements when i get one, i would like to prepare myself for the release by getting to know the development environment.
I want to do something useful, and fun (for me), so I'm looking for some kind of small project to test.
My previous experience:
- basic C knowledge
- basic C++ knowledge
- basic Java knowedge
- very basic ARM7 Assembler knowledge (maybe 3000 lines of code in total)
- some basic experience developing for an embedded linux system
- light background in computer graphics / image processing (i know what a FFT does and have implemented a DCT butterfly in ASM)
- Some small SDL and OpenGL experience
- The usual webdeveloper stuff (CSS, JS, PHP, HTML, SQL, AJAX...)
- If mostly worked on small projects ( max. ~ 8000 loc).
I'm looking for:
- Something that can be done with little to medium initial setup, (i.e. nothing that needs transfering D3D to OpenGL 2.0)
- Something at least moderately usefull
- A small project, i've tried to contribute to bigger projects like libavcodec/ffmpeg before, but normally it takes quite a while, just to understand the code, let alone make a meaningful contribution.
I will probably use the pandora as a general purpose "laptop" more than a gaming platform, but as far as i can tell there is no final gui yet, so i guess there is not much use in creating or adapting a "productive" application, is there?
Are there some small easy emulators / games that need porting and are not too advanced?