Tobs
Member
Hi there, I`m looking for a 3D artist/modeler.
The game I`m working on is one I`ve had in my head for about a year.
In short, it`s a bit of a cross between games like Zelda and Golden Sun. That is to say; exciting adventure gameplay with an interesting story, pretty locations and fun enemies. With a couple of little puzzles thrown in for luck.
I`ve already got a considerate amount of the engine and level editor down; enough to move around the world and travel to different levels.
Currently I`m adding interesting objects to the level editor, such as fire (maybe it can be doused with a water spell), movable objects (to make stepping stones/jumps), advanced triggers (that activate once conditions are met) and the like.
My plan was to create a `prologue` for release on the Pandora within about a month/2 of it coming out. I should have enough time to finish most of my level editor/file format within a month or two, and then have the game working on the pandora pretty soon. From then, it`s just a case of creating a small world (see below) with a few dungeons for the prologue.
My prologue idea at the moment goes something like this: (my stories are always pretty poor at a first draft, but this draft should allow some complexity and flexibility)
The main character is a captain`s apprentice onboard a ship chasing some pirates when a storm/fog catches them. The game starts with them having docked on an unknown isle, having broken a part of the ship. The player is sent on to land to find the nearest town, supplies and the like. Upon entering a nearby village, you find the villagers panicking about the local wildlife. The village elder tells the town that an evil being has arrived, and is corrupting the very core of the island; turning wild animals into cunning beasts. Dot dot dot.
Not the most original storyline ever, but it`s drifting slightly away from the typical "the world is going to explode into evil, are you a bad enough dude to stop it", and I have an interesting twist or two I could pull at some point.
So what do you think? Any modelers interested? There`s no set art style you need to stick to, so it`s pretty free.
As for things needed; I`ve got enough skills in Blender to model most of the environment (although my texturing ability lacks quite a bit) and simpler objects.
However it`s things like characters and enemies I can`t do. I`ve not done much thinking about how enemies will look, so this is also pretty free. Fancy making a giant slug that shoots smaller slugs that shoot goo at the player? Sure! That'll fit in somewhere.
As for me, I`ve been programming various things in C++ for quite a few years and am now doing a degree in Forensic Computing (so I`m in university and have quite a bit of time over the summer to work on this). So I`ve got more than enough time and experience to get at least something out by the end of the summer.
2 year old website`s at www.logicnot.smorth.co.uk . There`s an old game there which demonstrates horrible, monstrous memory/object management. Probably not worth mentioning.
So, long post. Shoot me a PM if you`re interested, or ask questions here. It`s all cool.
tldr: looking for artist for cool action/adventure game intended for release over the summer.
Tobs
The game I`m working on is one I`ve had in my head for about a year.
In short, it`s a bit of a cross between games like Zelda and Golden Sun. That is to say; exciting adventure gameplay with an interesting story, pretty locations and fun enemies. With a couple of little puzzles thrown in for luck.
I`ve already got a considerate amount of the engine and level editor down; enough to move around the world and travel to different levels.
Currently I`m adding interesting objects to the level editor, such as fire (maybe it can be doused with a water spell), movable objects (to make stepping stones/jumps), advanced triggers (that activate once conditions are met) and the like.
My plan was to create a `prologue` for release on the Pandora within about a month/2 of it coming out. I should have enough time to finish most of my level editor/file format within a month or two, and then have the game working on the pandora pretty soon. From then, it`s just a case of creating a small world (see below) with a few dungeons for the prologue.
My prologue idea at the moment goes something like this: (my stories are always pretty poor at a first draft, but this draft should allow some complexity and flexibility)
The main character is a captain`s apprentice onboard a ship chasing some pirates when a storm/fog catches them. The game starts with them having docked on an unknown isle, having broken a part of the ship. The player is sent on to land to find the nearest town, supplies and the like. Upon entering a nearby village, you find the villagers panicking about the local wildlife. The village elder tells the town that an evil being has arrived, and is corrupting the very core of the island; turning wild animals into cunning beasts. Dot dot dot.
Not the most original storyline ever, but it`s drifting slightly away from the typical "the world is going to explode into evil, are you a bad enough dude to stop it", and I have an interesting twist or two I could pull at some point.
So what do you think? Any modelers interested? There`s no set art style you need to stick to, so it`s pretty free.
As for things needed; I`ve got enough skills in Blender to model most of the environment (although my texturing ability lacks quite a bit) and simpler objects.
However it`s things like characters and enemies I can`t do. I`ve not done much thinking about how enemies will look, so this is also pretty free. Fancy making a giant slug that shoots smaller slugs that shoot goo at the player? Sure! That'll fit in somewhere.
As for me, I`ve been programming various things in C++ for quite a few years and am now doing a degree in Forensic Computing (so I`m in university and have quite a bit of time over the summer to work on this). So I`ve got more than enough time and experience to get at least something out by the end of the summer.
2 year old website`s at www.logicnot.smorth.co.uk . There`s an old game there which demonstrates horrible, monstrous memory/object management. Probably not worth mentioning.
So, long post. Shoot me a PM if you`re interested, or ask questions here. It`s all cool.
tldr: looking for artist for cool action/adventure game intended for release over the summer.
Tobs
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