Looks like
Irrlicht cannot be used. It has no ARM support neither has it OPEN GL
ES support.
However, it seems lik ewe will get some 3d-engines, as mentioned above
I did already post in another thread in this forum, that I have the cross-compilation done, and both an initial ogl-es 1.x driver as well as the foundations for the ogl-es 2.x driver are done. We're currently completing the ogl-es 1.x driver in order to merge back all the iPhone developments made with Irrlicht. When that's done we'll wrap up the 2.x driver, based on the progess we made with Irrlicht and the 1.x driver at that time.
I still hope to have something working before I get my Pandora, though I wouldn't have a problem with getting the Pandora as early as possible