ExquisiteCorpse
Member
Anyone been following the Valve presentations with their new controller, steam machines, VR and their Vulkan API replacing OpenGL?

depends on Ti and the willingness to create a new driver.Of course I have to ask this: how likely will this new Vulkan API work onto the Pyra?![]()
Not Likely as I've read that it will work on every Device that can do OpenGL and OpenGL ES 3.1 or higher.Of course I have to ask this: how likely will this new Vulkan API work onto the Pyra?![]()
I wonder if this is a technical limitation of the chip or simply lack of driver support. There's nothing that can solve the former, but enough money can fix the latter.Not that ED has any money to throw at TI or ImgTech to add ES3 support, but it'd at least be a dream.AFAIK OMAP5 only supports OpenGL ES 2.1.
OMAP5 already outdated?Of course I have to ask this: how likely will this new Vulkan API work onto the Pyra?![]()
Not Likely as I've read that it will work on every Device that can do OpenGL and OpenGL ES 3.1 or higher.
AFAIK OMAP5 only supports OpenGL ES 2.1.
2 years old already.OMAP5 already outdated?![]()
Not TI, it's IMGtec, who have pretty much abandoned series 5 GPUs already, so no chance for updated drivers.depends on Ti and the willingness to create a new driver.
Could someone try the Steam X86 Linux client on a Pyra dev board with the Exagear layer installed? Maybe dial up some Half Life 1 on it and see how bad the slide show is?
Time is fleeting...2 years old already.OMAP5 already outdated?![]()
They seem fast with abandoning support for relative new hardware. If I compare that with the driver situation for PC's and it's deep downward compatible GPU drivers, it's actualy sad. Why is propper driver support for mobile devices so short living?Not TI, it's IMGtec, who have pretty much abandoned series 5 GPUs already, so no chance for updated drivers.depends on Ti and the willingness to create a new driver.
That's how mobile world operates - release the device and never update (with some rare exceptions of fixes shortly after release). You may get an update of 1 Android release, but it will still have the same kernel and drivers under the hood. It just became the norm, unfortunately.They seem fast with abandoning support for relative new hardware. If I compare that with the driver situation for PC's and it's deep downward compatible GPU drivers, it's actualy sad. Why is propper driver support for mobile devices so short living?